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Friends API Models

BungieFriend

Bases: BaseModel, DestinyUserMixin

No description given by bungie.

None Attributes: bungie_global_display_name: No description given by bungie. bungie_global_display_name_code: No description given by bungie. bungie_net_user: No description given by bungie. last_seen_as_bungie_membership_type: No description given by bungie. last_seen_as_membership_id: No description given by bungie. online_status: No description given by bungie. online_title: No description given by bungie. relationship: No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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@custom_define()
class BungieFriend(BaseModel, DestinyUserMixin):
    """
    _No description given by bungie._

    None
    Attributes:
        bungie_global_display_name: _No description given by bungie._
        bungie_global_display_name_code: _No description given by bungie._
        bungie_net_user: _No description given by bungie._
        last_seen_as_bungie_membership_type: _No description given by bungie._
        last_seen_as_membership_id: _No description given by bungie._
        online_status: _No description given by bungie._
        online_title: _No description given by bungie._
        relationship: _No description given by bungie._
    """

    bungie_global_display_name: str = custom_field()
    bungie_global_display_name_code: int = custom_field()
    bungie_net_user: "GeneralUser" = custom_field()
    last_seen_as_bungie_membership_type: Union["BungieMembershipType", int] = custom_field(
        converter=enum_converter("BungieMembershipType")
    )
    last_seen_as_membership_id: int = custom_field(metadata={"int64": True})
    online_status: Union["PresenceStatus", int] = custom_field(converter=enum_converter("PresenceStatus"))
    online_title: Union["PresenceOnlineStateFlags", int] = custom_field(
        converter=enum_converter("PresenceOnlineStateFlags")
    )
    relationship: Union["FriendRelationshipState", int] = custom_field(
        converter=enum_converter("FriendRelationshipState")
    )

full_bungie_name property

Return the formatted bungie name like it is seen in-game. This includes the four numbers

Returns:

Type Description
str

The full bungie name

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

_fuzzy_getattr(name)

Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

Parameters:

Name Type Description Default
name str

The name to match

required

Raises:

Type Description
KeyError

If no match is found

Returns:

Type Description
Any

The attribute value

Source code in src/bungio/models/base.py
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def _fuzzy_getattr(self, name: str) -> Any:
    """
    Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

    Args:
        name: The name to match

    Raises:
        KeyError: If no match is found

    Returns:
        The attribute value
    """

    try:
        found_attr = getattr(self, name)
        return found_attr
    except AttributeError:
        for attr_name in self.__dir__():
            if name in attr_name:
                return getattr(self, attr_name)
        raise KeyError(f"`{name}` not found in `{self.__dir__()}`")

approve_pending(data, group_id, auth) async

Approve the given membershipId to join the group/clan as long as they have applied.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
bool

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def approve_pending(self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData") -> bool:
    """
    Approve the given membershipId to join the group/clan as long as they have applied.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.approve_pending(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

ban_member(data, group_id, auth) async

Bans the requested member from the requested group for the specified period of time.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupBanRequest

The required data for this request.

required
group_id int

Group ID that has the member to ban.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def ban_member(self, data: "GroupBanRequest", group_id: int, auth: "AuthData") -> int:
    """
    Bans the requested member from the requested group for the specified period of time.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: Group ID that has the member to ban.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.ban_member(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

edit_group_membership(group_id, member_type, auth) async

Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group to which the member belongs.

required
member_type Union[RuntimeGroupMemberType, int]

New membertype for the specified member.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def edit_group_membership(
    self, group_id: int, member_type: Union["RuntimeGroupMemberType", int], auth: "AuthData"
) -> int:
    """
    Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group to which the member belongs.
        member_type: New membertype for the specified member.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.edit_group_membership(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        member_type=member_type,
        auth=auth,
    )

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

get_bungie_rewards_for_platform_user(auth) async

Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

Requires Authentication.

Required oauth2 scopes: ReadAndApplyTokens

Parameters:

Name Type Description Default
auth AuthData

Authentication information.

required

Returns:

Type Description
dict[str, BungieRewardDisplay]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_bungie_rewards_for_platform_user(self, auth: "AuthData") -> dict[str, "BungieRewardDisplay"]:
    """
    Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

    Warning: Requires Authentication.
        Required oauth2 scopes: ReadAndApplyTokens

    Args:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_bungie_rewards_for_platform_user(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has joined.

Parameters:

Name Type Description Default
filter Union[GroupsForMemberFilter, int]

Filter apply to list of joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GetGroupsForMemberResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_groups_for_member(
    self,
    filter: Union["GroupsForMemberFilter", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GetGroupsForMemberResponse":
    """
    Get information about the groups that a given member has joined.

    Args:
        filter: Filter apply to list of joined groups.
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_historical_stats_for_account(groups, auth=None) async

Gets aggregate historical stats organized around each character for a given account.

Parameters:

Name Type Description Default
groups list[Union[DestinyStatsGroupType, int]]

Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyHistoricalStatsAccountResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_historical_stats_for_account(
    self, groups: list[Union["DestinyStatsGroupType", int]], auth: Optional["AuthData"] = None
) -> "DestinyHistoricalStatsAccountResult":
    """
    Gets aggregate historical stats organized around each character for a given account.

    Args:
        groups: Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_historical_stats_for_account(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        groups=groups,
        auth=auth,
    )

get_item(item_instance_id, components, auth=None) async

Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

Parameters:

Name Type Description Default
item_instance_id int

The Instance ID of the destiny item.

required
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyItemResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_item(
    self,
    item_instance_id: int,
    components: list[Union["DestinyComponentType", int]],
    auth: Optional["AuthData"] = None,
) -> "DestinyItemResponse":
    """
    Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

    Args:
        item_instance_id: The Instance ID of the destiny item.
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_item(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        item_instance_id=item_instance_id,
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

get_leaderboards(maxtop, modes, statid, auth=None) async

Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

Parameters:

Name Type Description Default
maxtop int

Maximum number of top players to return. Use a large number to get entire leaderboard.

required
modes str

List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.

required
statid str

ID of stat to return rather than returning all Leaderboard stats.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
dict[str, dict[str, DestinyLeaderboard]]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_leaderboards(
    self, maxtop: int, modes: str, statid: str, auth: Optional["AuthData"] = None
) -> dict[str, dict[str, "DestinyLeaderboard"]]:
    """
    Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

    Args:
        maxtop: Maximum number of top players to return. Use a large number to get entire leaderboard.
        modes: List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.
        statid: ID of stat to return rather than returning all Leaderboard stats.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_leaderboards(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        maxtop=maxtop,
        modes=modes,
        statid=statid,
        auth=auth,
    )

get_linked_profiles(get_all_memberships, auth=None) async

Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

Parameters:

Name Type Description Default
get_all_memberships bool

(optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyLinkedProfilesResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_linked_profiles(
    self, get_all_memberships: bool, auth: Optional["AuthData"] = None
) -> "DestinyLinkedProfilesResponse":
    """
    Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

    Args:
        get_all_memberships: (optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_linked_profiles(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        get_all_memberships=get_all_memberships,
        auth=auth,
    )

get_membership_data_by_id(auth=None) async

Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

Parameters:

Name Type Description Default
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
UserMembershipData

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_membership_data_by_id(self, auth: Optional["AuthData"] = None) -> "UserMembershipData":
    """
    Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

    Args:
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_membership_data_by_id(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_potential_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has applied to or been invited to.

Parameters:

Name Type Description Default
filter Union[GroupPotentialMemberStatus, int]

Filter apply to list of potential joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member applied.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupPotentialMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_potential_groups_for_member(
    self,
    filter: Union["GroupPotentialMemberStatus", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GroupPotentialMembershipSearchResponse":
    """
    Get information about the groups that a given member has applied to or been invited to.

    Args:
        filter: Filter apply to list of potential joined groups.
        group_type: Type of group the supplied member applied.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_potential_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_profile(components, auth=None) async

Returns Destiny Profile information for the supplied membership.

Parameters:

Name Type Description Default
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyProfileResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_profile(
    self, components: list[Union["DestinyComponentType", int]], auth: Optional["AuthData"] = None
) -> "DestinyProfileResponse":
    """
    Returns Destiny Profile information for the supplied membership.

    Args:
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_profile(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

individual_group_invite(data, group_id, auth) async

Invite a user to join this group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite(
    self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData"
) -> "GroupApplicationResponse":
    """
    Invite a user to join this group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

individual_group_invite_cancel(group_id, auth) async

Cancels a pending invitation to join a group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite_cancel(self, group_id: int, auth: "AuthData") -> "GroupApplicationResponse":
    """
    Cancels a pending invitation to join a group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite_cancel(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

kick_member(group_id, auth) async

Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

Group ID to kick the user from.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupMemberLeaveResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def kick_member(self, group_id: int, auth: "AuthData") -> "GroupMemberLeaveResult":
    """
    Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: Group ID to kick the user from.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.kick_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

recover_group_for_founder(group_type, auth=None) async

Allows a founder to manually recover a group they can see in game but not on bungie.net

Parameters:

Name Type Description Default
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def recover_group_for_founder(
    self, group_type: Union["GroupType", int], auth: Optional["AuthData"] = None
) -> "GroupMembershipSearchResponse":
    """
    Allows a founder to manually recover a group they can see in game but not on bungie.net

    Args:
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.recover_group_for_founder(
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

unban_member(group_id, auth) async

Unbans the requested member, allowing them to re-apply for membership.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int
required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def unban_member(self, group_id: int, auth: "AuthData") -> int:
    """
    Unbans the requested member, allowing them to re-apply for membership.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.unban_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

yield_activity_history(mode, earliest_allowed_datetime=None, latest_allowed_datetime=None, auth=None) async

Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

Parameters:

Name Type Description Default
mode Union[DestinyActivityModeType, int]

A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.

required
earliest_allowed_datetime Optional[datetime]

The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.

None
latest_allowed_datetime Optional[datetime]

The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.

None
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
AsyncGenerator[DestinyHistoricalStatsPeriodGroup, None]

A generator for the model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def yield_activity_history(
    self,
    mode: Union["DestinyActivityModeType", int],
    earliest_allowed_datetime: Optional[datetime] = None,
    latest_allowed_datetime: Optional[datetime] = None,
    auth: Optional["AuthData"] = None,
) -> AsyncGenerator["DestinyHistoricalStatsPeriodGroup", None]:
    """
    Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

    Args:
        mode: A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.
        earliest_allowed_datetime: The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.
        latest_allowed_datetime: The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        A generator for the model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """
    from bungio.models.basic import DestinyCharacter

    # get character ids and gen functions
    # use the stats page to also get deleted chars
    data = await self.get_historical_stats_for_account(groups=[0], auth=auth)

    characters = [
        DestinyCharacter(
            membership_id=self._fuzzy_getattr("membership_id"),
            membership_type=self._fuzzy_getattr("membership_type"),
            character_id=character.character_id,
        )
        for character in data.characters
    ]

    funcs = {
        i: character.yield_activity_history(
            mode=mode,
            earliest_allowed_datetime=earliest_allowed_datetime,
            latest_allowed_datetime=latest_allowed_datetime,
            auth=auth,
        )
        for i, character in enumerate(characters)
    }

    # gen the first values
    entries = {i: await anext(func, None) for i, func in funcs.items()}

    # loop through all generators and return the newest values
    while True:
        # calculate the newest entry
        newest: Optional["DestinyHistoricalStatsPeriodGroup"] = None
        newest_index: int = 0
        for i, entry in entries.items():
            if entry is not None and (newest is None or entry.period > newest.period):
                newest = entry
                newest_index = i

        if newest:
            yield newest

            # get a new value from the func that just yielded
            entries[newest_index] = await anext(funcs[newest_index], None)
        else:
            break

BungieFriendListResponse

Bases: BaseModel

No description given by bungie.

None Attributes: friends: No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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@custom_define()
class BungieFriendListResponse(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        friends: _No description given by bungie._
    """

    friends: list["BungieFriend"] = custom_field(metadata={"type": """list[BungieFriend]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

BungieFriendRequestListResponse

Bases: BaseModel

No description given by bungie.

None Attributes: incoming_requests: No description given by bungie. outgoing_requests: No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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@custom_define()
class BungieFriendRequestListResponse(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        incoming_requests: _No description given by bungie._
        outgoing_requests: _No description given by bungie._
    """

    incoming_requests: list["BungieFriend"] = custom_field(metadata={"type": """list[BungieFriend]"""})
    outgoing_requests: list["BungieFriend"] = custom_field(metadata={"type": """list[BungieFriend]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

FriendRelationshipState

Bases: BaseEnum

No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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class FriendRelationshipState(BaseEnum):
    """
    _No description given by bungie._
    """

    UNKNOWN = 0
    """_No description given by bungie._ """
    FRIEND = 1
    """_No description given by bungie._ """
    INCOMING_REQUEST = 2
    """_No description given by bungie._ """
    OUTGOING_REQUEST = 3
    """_No description given by bungie._ """

FRIEND = 1 class-attribute instance-attribute

No description given by bungie.

INCOMING_REQUEST = 2 class-attribute instance-attribute

No description given by bungie.

OUTGOING_REQUEST = 3 class-attribute instance-attribute

No description given by bungie.

UNKNOWN = 0 class-attribute instance-attribute

No description given by bungie.

display_name property

Format the instance name so that it looks like in-game.

Example

name="HAND_CANNON" -> "Hand Cannon"

Returns:

Type Description
str

The formatted name

from_dict(data, client, *args, **kwargs) async classmethod

Convert data to this enum

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
EnumMixin | UnknownEnumValue

The enum

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: int | str, client: "Client", *args, **kwargs) -> EnumMixin | UnknownEnumValue:
    """
    Convert data to this enum

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        The enum
    """

    if isinstance(data, cls):
        return data

    data = cls.process_dict(data=data, client=client)

    # catch unknown values
    try:
        return cls(data)
    except ValueError:
        return UnknownEnumValue(value=data, enum=cls)

process_dict(data, client, *args, **kwargs) staticmethod

Enum specific cleanup

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
int | str

Clean int / str representation

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: int | str, client: "Client", *args, **kwargs) -> int | str:
    """
    Enum specific cleanup

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        Clean int / str representation
    """
    return data

to_dict()

Convert the enum into a representation bungie accepts

Returns:

Type Description
Any

The value which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self) -> Any:
    """
    Convert the enum into a representation bungie accepts

    Returns:
        The value which can be sent to bungie
    """

    return self.value

PlatformFriend

Bases: BaseModel, DestinyUserMixin

No description given by bungie.

None Attributes: bungie_global_display_name: No description given by bungie. bungie_global_display_name_code: No description given by bungie. bungie_net_membership_id: No description given by bungie. destiny_membership_id: No description given by bungie. destiny_membership_type: No description given by bungie. friend_platform: No description given by bungie. platform_display_name: No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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@custom_define()
class PlatformFriend(BaseModel, DestinyUserMixin):
    """
    _No description given by bungie._

    None
    Attributes:
        bungie_global_display_name: _No description given by bungie._
        bungie_global_display_name_code: _No description given by bungie._
        bungie_net_membership_id: _No description given by bungie._
        destiny_membership_id: _No description given by bungie._
        destiny_membership_type: _No description given by bungie._
        friend_platform: _No description given by bungie._
        platform_display_name: _No description given by bungie._
    """

    bungie_global_display_name: str = custom_field()
    bungie_global_display_name_code: int = custom_field()
    bungie_net_membership_id: int = custom_field(metadata={"int64": True})
    destiny_membership_id: int = custom_field(metadata={"int64": True})
    destiny_membership_type: Union["BungieMembershipType", int] = custom_field(
        converter=enum_converter("BungieMembershipType")
    )
    friend_platform: Union["PlatformFriendType", int] = custom_field(converter=enum_converter("PlatformFriendType"))
    platform_display_name: str = custom_field()

full_bungie_name property

Return the formatted bungie name like it is seen in-game. This includes the four numbers

Returns:

Type Description
str

The full bungie name

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

_fuzzy_getattr(name)

Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

Parameters:

Name Type Description Default
name str

The name to match

required

Raises:

Type Description
KeyError

If no match is found

Returns:

Type Description
Any

The attribute value

Source code in src/bungio/models/base.py
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def _fuzzy_getattr(self, name: str) -> Any:
    """
    Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

    Args:
        name: The name to match

    Raises:
        KeyError: If no match is found

    Returns:
        The attribute value
    """

    try:
        found_attr = getattr(self, name)
        return found_attr
    except AttributeError:
        for attr_name in self.__dir__():
            if name in attr_name:
                return getattr(self, attr_name)
        raise KeyError(f"`{name}` not found in `{self.__dir__()}`")

approve_pending(data, group_id, auth) async

Approve the given membershipId to join the group/clan as long as they have applied.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
bool

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def approve_pending(self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData") -> bool:
    """
    Approve the given membershipId to join the group/clan as long as they have applied.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.approve_pending(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

ban_member(data, group_id, auth) async

Bans the requested member from the requested group for the specified period of time.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupBanRequest

The required data for this request.

required
group_id int

Group ID that has the member to ban.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def ban_member(self, data: "GroupBanRequest", group_id: int, auth: "AuthData") -> int:
    """
    Bans the requested member from the requested group for the specified period of time.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: Group ID that has the member to ban.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.ban_member(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

edit_group_membership(group_id, member_type, auth) async

Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group to which the member belongs.

required
member_type Union[RuntimeGroupMemberType, int]

New membertype for the specified member.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def edit_group_membership(
    self, group_id: int, member_type: Union["RuntimeGroupMemberType", int], auth: "AuthData"
) -> int:
    """
    Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group to which the member belongs.
        member_type: New membertype for the specified member.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.edit_group_membership(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        member_type=member_type,
        auth=auth,
    )

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

get_bungie_rewards_for_platform_user(auth) async

Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

Requires Authentication.

Required oauth2 scopes: ReadAndApplyTokens

Parameters:

Name Type Description Default
auth AuthData

Authentication information.

required

Returns:

Type Description
dict[str, BungieRewardDisplay]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_bungie_rewards_for_platform_user(self, auth: "AuthData") -> dict[str, "BungieRewardDisplay"]:
    """
    Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

    Warning: Requires Authentication.
        Required oauth2 scopes: ReadAndApplyTokens

    Args:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_bungie_rewards_for_platform_user(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has joined.

Parameters:

Name Type Description Default
filter Union[GroupsForMemberFilter, int]

Filter apply to list of joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GetGroupsForMemberResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_groups_for_member(
    self,
    filter: Union["GroupsForMemberFilter", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GetGroupsForMemberResponse":
    """
    Get information about the groups that a given member has joined.

    Args:
        filter: Filter apply to list of joined groups.
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_historical_stats_for_account(groups, auth=None) async

Gets aggregate historical stats organized around each character for a given account.

Parameters:

Name Type Description Default
groups list[Union[DestinyStatsGroupType, int]]

Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyHistoricalStatsAccountResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_historical_stats_for_account(
    self, groups: list[Union["DestinyStatsGroupType", int]], auth: Optional["AuthData"] = None
) -> "DestinyHistoricalStatsAccountResult":
    """
    Gets aggregate historical stats organized around each character for a given account.

    Args:
        groups: Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_historical_stats_for_account(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        groups=groups,
        auth=auth,
    )

get_item(item_instance_id, components, auth=None) async

Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

Parameters:

Name Type Description Default
item_instance_id int

The Instance ID of the destiny item.

required
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyItemResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_item(
    self,
    item_instance_id: int,
    components: list[Union["DestinyComponentType", int]],
    auth: Optional["AuthData"] = None,
) -> "DestinyItemResponse":
    """
    Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

    Args:
        item_instance_id: The Instance ID of the destiny item.
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_item(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        item_instance_id=item_instance_id,
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

get_leaderboards(maxtop, modes, statid, auth=None) async

Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

Parameters:

Name Type Description Default
maxtop int

Maximum number of top players to return. Use a large number to get entire leaderboard.

required
modes str

List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.

required
statid str

ID of stat to return rather than returning all Leaderboard stats.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
dict[str, dict[str, DestinyLeaderboard]]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_leaderboards(
    self, maxtop: int, modes: str, statid: str, auth: Optional["AuthData"] = None
) -> dict[str, dict[str, "DestinyLeaderboard"]]:
    """
    Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

    Args:
        maxtop: Maximum number of top players to return. Use a large number to get entire leaderboard.
        modes: List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.
        statid: ID of stat to return rather than returning all Leaderboard stats.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_leaderboards(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        maxtop=maxtop,
        modes=modes,
        statid=statid,
        auth=auth,
    )

get_linked_profiles(get_all_memberships, auth=None) async

Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

Parameters:

Name Type Description Default
get_all_memberships bool

(optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyLinkedProfilesResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_linked_profiles(
    self, get_all_memberships: bool, auth: Optional["AuthData"] = None
) -> "DestinyLinkedProfilesResponse":
    """
    Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

    Args:
        get_all_memberships: (optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_linked_profiles(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        get_all_memberships=get_all_memberships,
        auth=auth,
    )

get_membership_data_by_id(auth=None) async

Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

Parameters:

Name Type Description Default
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
UserMembershipData

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_membership_data_by_id(self, auth: Optional["AuthData"] = None) -> "UserMembershipData":
    """
    Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

    Args:
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_membership_data_by_id(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_potential_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has applied to or been invited to.

Parameters:

Name Type Description Default
filter Union[GroupPotentialMemberStatus, int]

Filter apply to list of potential joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member applied.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupPotentialMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_potential_groups_for_member(
    self,
    filter: Union["GroupPotentialMemberStatus", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GroupPotentialMembershipSearchResponse":
    """
    Get information about the groups that a given member has applied to or been invited to.

    Args:
        filter: Filter apply to list of potential joined groups.
        group_type: Type of group the supplied member applied.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_potential_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_profile(components, auth=None) async

Returns Destiny Profile information for the supplied membership.

Parameters:

Name Type Description Default
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyProfileResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_profile(
    self, components: list[Union["DestinyComponentType", int]], auth: Optional["AuthData"] = None
) -> "DestinyProfileResponse":
    """
    Returns Destiny Profile information for the supplied membership.

    Args:
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_profile(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

individual_group_invite(data, group_id, auth) async

Invite a user to join this group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite(
    self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData"
) -> "GroupApplicationResponse":
    """
    Invite a user to join this group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

individual_group_invite_cancel(group_id, auth) async

Cancels a pending invitation to join a group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite_cancel(self, group_id: int, auth: "AuthData") -> "GroupApplicationResponse":
    """
    Cancels a pending invitation to join a group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite_cancel(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

kick_member(group_id, auth) async

Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

Group ID to kick the user from.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupMemberLeaveResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def kick_member(self, group_id: int, auth: "AuthData") -> "GroupMemberLeaveResult":
    """
    Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: Group ID to kick the user from.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.kick_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

recover_group_for_founder(group_type, auth=None) async

Allows a founder to manually recover a group they can see in game but not on bungie.net

Parameters:

Name Type Description Default
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def recover_group_for_founder(
    self, group_type: Union["GroupType", int], auth: Optional["AuthData"] = None
) -> "GroupMembershipSearchResponse":
    """
    Allows a founder to manually recover a group they can see in game but not on bungie.net

    Args:
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.recover_group_for_founder(
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

unban_member(group_id, auth) async

Unbans the requested member, allowing them to re-apply for membership.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int
required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def unban_member(self, group_id: int, auth: "AuthData") -> int:
    """
    Unbans the requested member, allowing them to re-apply for membership.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.unban_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

yield_activity_history(mode, earliest_allowed_datetime=None, latest_allowed_datetime=None, auth=None) async

Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

Parameters:

Name Type Description Default
mode Union[DestinyActivityModeType, int]

A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.

required
earliest_allowed_datetime Optional[datetime]

The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.

None
latest_allowed_datetime Optional[datetime]

The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.

None
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
AsyncGenerator[DestinyHistoricalStatsPeriodGroup, None]

A generator for the model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def yield_activity_history(
    self,
    mode: Union["DestinyActivityModeType", int],
    earliest_allowed_datetime: Optional[datetime] = None,
    latest_allowed_datetime: Optional[datetime] = None,
    auth: Optional["AuthData"] = None,
) -> AsyncGenerator["DestinyHistoricalStatsPeriodGroup", None]:
    """
    Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

    Args:
        mode: A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.
        earliest_allowed_datetime: The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.
        latest_allowed_datetime: The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        A generator for the model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """
    from bungio.models.basic import DestinyCharacter

    # get character ids and gen functions
    # use the stats page to also get deleted chars
    data = await self.get_historical_stats_for_account(groups=[0], auth=auth)

    characters = [
        DestinyCharacter(
            membership_id=self._fuzzy_getattr("membership_id"),
            membership_type=self._fuzzy_getattr("membership_type"),
            character_id=character.character_id,
        )
        for character in data.characters
    ]

    funcs = {
        i: character.yield_activity_history(
            mode=mode,
            earliest_allowed_datetime=earliest_allowed_datetime,
            latest_allowed_datetime=latest_allowed_datetime,
            auth=auth,
        )
        for i, character in enumerate(characters)
    }

    # gen the first values
    entries = {i: await anext(func, None) for i, func in funcs.items()}

    # loop through all generators and return the newest values
    while True:
        # calculate the newest entry
        newest: Optional["DestinyHistoricalStatsPeriodGroup"] = None
        newest_index: int = 0
        for i, entry in entries.items():
            if entry is not None and (newest is None or entry.period > newest.period):
                newest = entry
                newest_index = i

        if newest:
            yield newest

            # get a new value from the func that just yielded
            entries[newest_index] = await anext(funcs[newest_index], None)
        else:
            break

PlatformFriendResponse

Bases: BaseModel

No description given by bungie.

None Attributes: current_page: No description given by bungie. has_more: No description given by bungie. items_per_page: No description given by bungie. platform_friends: No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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@custom_define()
class PlatformFriendResponse(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        current_page: _No description given by bungie._
        has_more: _No description given by bungie._
        items_per_page: _No description given by bungie._
        platform_friends: _No description given by bungie._
    """

    current_page: int = custom_field()
    has_more: bool = custom_field()
    items_per_page: int = custom_field()
    platform_friends: list["PlatformFriend"] = custom_field(metadata={"type": """list[PlatformFriend]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

PlatformFriendType

Bases: BaseEnum

No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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class PlatformFriendType(BaseEnum):
    """
    _No description given by bungie._
    """

    UNKNOWN = 0
    """_No description given by bungie._ """
    XBOX = 1
    """_No description given by bungie._ """
    P_S_N = 2
    """_No description given by bungie._ """
    STEAM = 3
    """_No description given by bungie._ """
    EGS = 4
    """_No description given by bungie._ """

EGS = 4 class-attribute instance-attribute

No description given by bungie.

P_S_N = 2 class-attribute instance-attribute

No description given by bungie.

STEAM = 3 class-attribute instance-attribute

No description given by bungie.

UNKNOWN = 0 class-attribute instance-attribute

No description given by bungie.

XBOX = 1 class-attribute instance-attribute

No description given by bungie.

display_name property

Format the instance name so that it looks like in-game.

Example

name="HAND_CANNON" -> "Hand Cannon"

Returns:

Type Description
str

The formatted name

from_dict(data, client, *args, **kwargs) async classmethod

Convert data to this enum

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
EnumMixin | UnknownEnumValue

The enum

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: int | str, client: "Client", *args, **kwargs) -> EnumMixin | UnknownEnumValue:
    """
    Convert data to this enum

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        The enum
    """

    if isinstance(data, cls):
        return data

    data = cls.process_dict(data=data, client=client)

    # catch unknown values
    try:
        return cls(data)
    except ValueError:
        return UnknownEnumValue(value=data, enum=cls)

process_dict(data, client, *args, **kwargs) staticmethod

Enum specific cleanup

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
int | str

Clean int / str representation

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: int | str, client: "Client", *args, **kwargs) -> int | str:
    """
    Enum specific cleanup

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        Clean int / str representation
    """
    return data

to_dict()

Convert the enum into a representation bungie accepts

Returns:

Type Description
Any

The value which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self) -> Any:
    """
    Convert the enum into a representation bungie accepts

    Returns:
        The value which can be sent to bungie
    """

    return self.value

PresenceOnlineStateFlags

Bases: BaseFlagEnum

No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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class PresenceOnlineStateFlags(BaseFlagEnum):
    """
    _No description given by bungie._
    """

    NONE = 0
    """_No description given by bungie._ """
    DESTINY1 = 1
    """_No description given by bungie._ """
    DESTINY2 = 2
    """_No description given by bungie._ """

DESTINY1 = 1 class-attribute instance-attribute

No description given by bungie.

DESTINY2 = 2 class-attribute instance-attribute

No description given by bungie.

NONE = 0 class-attribute instance-attribute

No description given by bungie.

from_dict(data, client, *args, **kwargs) async classmethod

Convert data to this enum

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
EnumMixin | UnknownEnumValue

The enum

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: int | str, client: "Client", *args, **kwargs) -> EnumMixin | UnknownEnumValue:
    """
    Convert data to this enum

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        The enum
    """

    if isinstance(data, cls):
        return data

    data = cls.process_dict(data=data, client=client)

    # catch unknown values
    try:
        return cls(data)
    except ValueError:
        return UnknownEnumValue(value=data, enum=cls)

process_dict(data, client, *args, **kwargs) staticmethod

Enum specific cleanup

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
int | str

Clean int / str representation

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: int | str, client: "Client", *args, **kwargs) -> int | str:
    """
    Enum specific cleanup

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        Clean int / str representation
    """
    return data

to_dict()

Convert the enum into a representation bungie accepts

Returns:

Type Description
Any

The value which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self) -> Any:
    """
    Convert the enum into a representation bungie accepts

    Returns:
        The value which can be sent to bungie
    """

    return self.value

PresenceStatus

Bases: BaseEnum

No description given by bungie.

Source code in src/bungio/models/bungie/social/friends.py
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class PresenceStatus(BaseEnum):
    """
    _No description given by bungie._
    """

    OFFLINE_OR_UNKNOWN = 0
    """_No description given by bungie._ """
    ONLINE = 1
    """_No description given by bungie._ """

OFFLINE_OR_UNKNOWN = 0 class-attribute instance-attribute

No description given by bungie.

ONLINE = 1 class-attribute instance-attribute

No description given by bungie.

display_name property

Format the instance name so that it looks like in-game.

Example

name="HAND_CANNON" -> "Hand Cannon"

Returns:

Type Description
str

The formatted name

from_dict(data, client, *args, **kwargs) async classmethod

Convert data to this enum

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
EnumMixin | UnknownEnumValue

The enum

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: int | str, client: "Client", *args, **kwargs) -> EnumMixin | UnknownEnumValue:
    """
    Convert data to this enum

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        The enum
    """

    if isinstance(data, cls):
        return data

    data = cls.process_dict(data=data, client=client)

    # catch unknown values
    try:
        return cls(data)
    except ValueError:
        return UnknownEnumValue(value=data, enum=cls)

process_dict(data, client, *args, **kwargs) staticmethod

Enum specific cleanup

Parameters:

Name Type Description Default
data int | str

The int / str representation of the enum, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
int | str

Clean int / str representation

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: int | str, client: "Client", *args, **kwargs) -> int | str:
    """
    Enum specific cleanup

    Args:
        data: The int / str representation of the enum, usually received by bungie
        client: The client obj

    Returns:
        Clean int / str representation
    """
    return data

to_dict()

Convert the enum into a representation bungie accepts

Returns:

Type Description
Any

The value which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self) -> Any:
    """
    Convert the enum into a representation bungie accepts

    Returns:
        The value which can be sent to bungie
    """

    return self.value