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Responses API Models

DestinyCharacterResponse

Bases: BaseModel

The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.

None Attributes: activities: Activity data - info about current activities available to the player. COMPONENT TYPE: CharacterActivities character: Base information about the character in question. COMPONENT TYPE: Characters collectibles: COMPONENT TYPE: Collectibles currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups equipment: Equipped items on the character. COMPONENT TYPE: CharacterEquipment inventory: The character-level non-equipped inventory items. COMPONENT TYPE: CharacterInventories item_components: The set of components belonging to the player's instanced items. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.] kiosks: Items available from Kiosks that are available to this specific character. COMPONENT TYPE: Kiosks loadouts: The loadouts available to the character. COMPONENT TYPE: CharacterLoadouts plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are scoped to this character. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets presentation_nodes: COMPONENT TYPE: PresentationNodes progressions: Character progression data, including Milestones. COMPONENT TYPE: CharacterProgressions records: COMPONENT TYPE: Records render_data: Character rendering data - a minimal set of information about equipment and dyes used for rendering. COMPONENT TYPE: CharacterRenderData uninstanced_item_components: The set of components belonging to the player's UNinstanced items. Because apparently now those too can have information relevant to the character's state. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyCharacterResponse(BaseModel):
    """
    The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.

    None
    Attributes:
        activities: Activity data - info about current activities available to the player. COMPONENT TYPE: CharacterActivities
        character: Base information about the character in question. COMPONENT TYPE: Characters
        collectibles: COMPONENT TYPE: Collectibles
        currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups
        equipment: Equipped items on the character. COMPONENT TYPE: CharacterEquipment
        inventory: The character-level non-equipped inventory items. COMPONENT TYPE: CharacterInventories
        item_components: The set of components belonging to the player's instanced items. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
        kiosks: Items available from Kiosks that are available to this specific character.  COMPONENT TYPE: Kiosks
        loadouts: The loadouts available to the character. COMPONENT TYPE: CharacterLoadouts
        plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are scoped to this character. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets
        presentation_nodes: COMPONENT TYPE: PresentationNodes
        progressions: Character progression data, including Milestones. COMPONENT TYPE: CharacterProgressions
        records: COMPONENT TYPE: Records
        render_data: Character rendering data - a minimal set of information about equipment and dyes used for rendering. COMPONENT TYPE: CharacterRenderData
        uninstanced_item_components: The set of components belonging to the player's UNinstanced items. Because apparently now those too can have information relevant to the character's state. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
    """

    activities: "SingleComponentResponseOfDestinyCharacterActivitiesComponent" = custom_field()
    character: "SingleComponentResponseOfDestinyCharacterComponent" = custom_field()
    collectibles: "SingleComponentResponseOfDestinyCollectiblesComponent" = custom_field()
    currency_lookups: "SingleComponentResponseOfDestinyCurrenciesComponent" = custom_field()
    equipment: "SingleComponentResponseOfDestinyInventoryComponent" = custom_field()
    inventory: "SingleComponentResponseOfDestinyInventoryComponent" = custom_field()
    item_components: "DestinyItemComponentSetOfint64" = custom_field()
    kiosks: "SingleComponentResponseOfDestinyKiosksComponent" = custom_field()
    loadouts: "SingleComponentResponseOfDestinyLoadoutsComponent" = custom_field()
    plug_sets: "SingleComponentResponseOfDestinyPlugSetsComponent" = custom_field()
    presentation_nodes: "SingleComponentResponseOfDestinyPresentationNodesComponent" = custom_field()
    progressions: "SingleComponentResponseOfDestinyCharacterProgressionComponent" = custom_field()
    records: "SingleComponentResponseOfDestinyCharacterRecordsComponent" = custom_field()
    render_data: "SingleComponentResponseOfDestinyCharacterRenderComponent" = custom_field()
    uninstanced_item_components: "DestinyBaseItemComponentSetOfuint32" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyCollectibleNodeDetailResponse

Bases: BaseModel

Returns the detailed information about a Collectible Presentation Node and any Collectibles that are direct descendants.

None Attributes: collectible_item_components: Item components, keyed by the item hash of the items pointed at collectibles found under the requested Presentation Node. NOTE: I had a lot of hemming and hawing about whether these should be keyed by collectible hash or item hash... but ultimately having it be keyed by item hash meant that UI that already uses DestinyItemComponentSet data wouldn't have to have a special override to do the collectible -> item lookup once you delve into an item's details, and it also meant that you didn't have to remember that the Hash being used as the key for plugSets was different from the Hash being used for the other Dictionaries. As a result, using the Item Hash felt like the least crappy solution. We may all come to regret this decision. We will see. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.] collectibles: COMPONENT TYPE: Collectibles

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyCollectibleNodeDetailResponse(BaseModel):
    """
    Returns the detailed information about a Collectible Presentation Node and any Collectibles that are direct descendants.

    None
    Attributes:
        collectible_item_components: Item components, keyed by the item hash of the items pointed at collectibles found under the requested Presentation Node. NOTE: I had a lot of hemming and hawing about whether these should be keyed by collectible hash or item hash... but ultimately having it be keyed by item hash meant that UI that already uses DestinyItemComponentSet data wouldn't have to have a special override to do the collectible -> item lookup once you delve into an item's details, and it also meant that you didn't have to remember that the Hash being used as the key for plugSets was different from the Hash being used for the other Dictionaries. As a result, using the Item Hash felt like the least crappy solution. We may all come to regret this decision. We will see. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
        collectibles: COMPONENT TYPE: Collectibles
    """

    collectible_item_components: "DestinyItemComponentSetOfuint32" = custom_field()
    collectibles: "SingleComponentResponseOfDestinyCollectiblesComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyErrorProfile

Bases: BaseModel

If a Destiny Profile can't be returned, but we're pretty certain it's a valid Destiny account, this will contain as much info as we can get about the profile for your use. Assume that the most you'll get is the Error Code, the Membership Type and the Membership ID.

None Attributes: error_code: The error that we encountered. You should be able to look up localized text to show to the user for these failures. info_card: Basic info about the account that failed. Don't expect anything other than membership ID, Membership Type, and displayName to be populated.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyErrorProfile(BaseModel):
    """
    If a Destiny Profile can't be returned, but we're pretty certain it's a valid Destiny account, this will contain as much info as we can get about the profile for your use. Assume that the most you'll get is the Error Code, the Membership Type and the Membership ID.

    None
    Attributes:
        error_code: The error that we encountered. You should be able to look up localized text to show to the user for these failures.
        info_card: Basic info about the account that failed. Don't expect anything other than membership ID, Membership Type, and displayName to be populated.
    """

    error_code: Union["PlatformErrorCodes", int] = custom_field(converter=enum_converter("PlatformErrorCodes"))
    info_card: "UserInfoCard" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyItemChangeResponse

Bases: BaseModel

No description given by bungie.

None Attributes: added_inventory_items: Items that appeared in the inventory possibly as a result of an action. item: No description given by bungie. removed_inventory_items: Items that disappeared from the inventory possibly as a result of an action.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyItemChangeResponse(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        added_inventory_items: Items that appeared in the inventory possibly as a result of an action.
        item: _No description given by bungie._
        removed_inventory_items: Items that disappeared from the inventory possibly as a result of an action.
    """

    added_inventory_items: list["DestinyItemComponent"] = custom_field(
        metadata={"type": """list[DestinyItemComponent]"""}
    )
    item: "DestinyItemResponse" = custom_field()
    removed_inventory_items: list["DestinyItemComponent"] = custom_field(
        metadata={"type": """list[DestinyItemComponent]"""}
    )

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyItemResponse

Bases: BaseModel

The response object for retrieving an individual instanced item. None of these components are relevant for an item that doesn't have an "itemInstanceId": for those, get your information from the DestinyInventoryDefinition.

None Attributes: character_id: If the item is on a character, this will return the ID of the character that is holding the item. instance: Basic instance data for the item. COMPONENT TYPE: ItemInstances item: Common data for the item relevant to its non-instanced properties. COMPONENT TYPE: ItemCommonData objectives: Information specifically about the item's objectives. COMPONENT TYPE: ItemObjectives perks: Information specifically about the perks currently active on the item. COMPONENT TYPE: ItemPerks plug_objectives: Information about objectives on Plugs for a given item. See the component's documentation for more info. COMPONENT TYPE: ItemPlugObjectives render_data: Information about how to render the item in 3D. COMPONENT TYPE: ItemRenderData reusable_plugs: Information about the Reusable Plugs for sockets on an item. These are plugs that you can insert into the given socket regardless of if you actually own an instance of that plug: they are logic-driven plugs rather than inventory-driven. These may need to be combined with Plug Set component data to get a full picture of available plugs on a given socket. COMPONENT TYPE: ItemReusablePlugs sockets: Information about the sockets of the item: which are currently active, what potential sockets you could have and the stats/abilities/perks you can gain from them. COMPONENT TYPE: ItemSockets stats: Information about the computed stats of the item: power, defense, etc... COMPONENT TYPE: ItemStats talent_grid: Information about the talent grid attached to the item. Talent nodes can provide a variety of benefits and abilities, and in Destiny 2 are used almost exclusively for the character's "Builds". COMPONENT TYPE: ItemTalentGrids

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyItemResponse(BaseModel):
    """
    The response object for retrieving an individual instanced item. None of these components are relevant for an item that doesn't have an "itemInstanceId": for those, get your information from the DestinyInventoryDefinition.

    None
    Attributes:
        character_id: If the item is on a character, this will return the ID of the character that is holding the item.
        instance: Basic instance data for the item. COMPONENT TYPE: ItemInstances
        item: Common data for the item relevant to its non-instanced properties. COMPONENT TYPE: ItemCommonData
        objectives: Information specifically about the item's objectives. COMPONENT TYPE: ItemObjectives
        perks: Information specifically about the perks currently active on the item. COMPONENT TYPE: ItemPerks
        plug_objectives: Information about objectives on Plugs for a given item. See the component's documentation for more info. COMPONENT TYPE: ItemPlugObjectives
        render_data: Information about how to render the item in 3D. COMPONENT TYPE: ItemRenderData
        reusable_plugs: Information about the Reusable Plugs for sockets on an item. These are plugs that you can insert into the given socket regardless of if you actually own an instance of that plug: they are logic-driven plugs rather than inventory-driven.  These may need to be combined with Plug Set component data to get a full picture of available plugs on a given socket.  COMPONENT TYPE: ItemReusablePlugs
        sockets: Information about the sockets of the item: which are currently active, what potential sockets you could have and the stats/abilities/perks you can gain from them. COMPONENT TYPE: ItemSockets
        stats: Information about the computed stats of the item: power, defense, etc... COMPONENT TYPE: ItemStats
        talent_grid: Information about the talent grid attached to the item. Talent nodes can provide a variety of benefits and abilities, and in Destiny 2 are used almost exclusively for the character's "Builds". COMPONENT TYPE: ItemTalentGrids
    """

    character_id: int = custom_field(metadata={"int64": True})
    instance: "SingleComponentResponseOfDestinyItemInstanceComponent" = custom_field()
    item: "SingleComponentResponseOfDestinyItemComponent" = custom_field()
    objectives: "SingleComponentResponseOfDestinyItemObjectivesComponent" = custom_field()
    perks: "SingleComponentResponseOfDestinyItemPerksComponent" = custom_field()
    plug_objectives: "SingleComponentResponseOfDestinyItemPlugObjectivesComponent" = custom_field()
    render_data: "SingleComponentResponseOfDestinyItemRenderComponent" = custom_field()
    reusable_plugs: "SingleComponentResponseOfDestinyItemReusablePlugsComponent" = custom_field()
    sockets: "SingleComponentResponseOfDestinyItemSocketsComponent" = custom_field()
    stats: "SingleComponentResponseOfDestinyItemStatsComponent" = custom_field()
    talent_grid: "SingleComponentResponseOfDestinyItemTalentGridComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyLinkedProfilesResponse

Bases: BaseModel

I know what you seek. You seek linked accounts. Found them, you have. This contract returns a minimal amount of data about Destiny Accounts that are linked through your Bungie.Net account. We will not return accounts in this response whose

None Attributes: bnet_membership: If the requested membership had a linked Bungie.Net membership ID, this is the basic information about that BNet account. I know, Tetron; I know this is mixing UserServices concerns with DestinyServices concerns. But it's so damn convenient! https://www.youtube.com/watch?v=X5R-bB-gKVI profiles: Any Destiny account for whom we could successfully pull characters will be returned here, as the Platform-level summary of user data. (no character data, no Destiny account data other than the Membership ID and Type so you can make further queries) profiles_with_errors: This is brief summary info for profiles that we believe have valid Destiny info, but who failed to return data for some other reason and thus we know that subsequent calls for their info will also fail.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyLinkedProfilesResponse(BaseModel):
    """
    I know what you seek. You seek linked accounts. Found them, you have. This contract returns a minimal amount of data about Destiny Accounts that are linked through your Bungie.Net account. We will not return accounts in this response whose

    None
    Attributes:
        bnet_membership: If the requested membership had a linked Bungie.Net membership ID, this is the basic information about that BNet account. I know, Tetron; I know this is mixing UserServices concerns with DestinyServices concerns. But it's so damn convenient! https://www.youtube.com/watch?v=X5R-bB-gKVI
        profiles: Any Destiny account for whom we could successfully pull characters will be returned here, as the Platform-level summary of user data. (no character data, no Destiny account data other than the Membership ID and Type so you can make further queries)
        profiles_with_errors: This is brief summary info for profiles that we believe have valid Destiny info, but who failed to return data for some other reason and thus we know that subsequent calls for their info will also fail.
    """

    bnet_membership: "UserInfoCard" = custom_field()
    profiles: list["DestinyProfileUserInfoCard"] = custom_field(
        metadata={"type": """list[DestinyProfileUserInfoCard]"""}
    )
    profiles_with_errors: list["DestinyErrorProfile"] = custom_field(metadata={"type": """list[DestinyErrorProfile]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyProfileResponse

Bases: BaseModel

The response for GetDestinyProfile, with components for character and item-level data.

None Attributes: character_activities: Character activity data - the activities available to this character and its status, keyed by the Character's Id. COMPONENT TYPE: CharacterActivities character_collectibles: COMPONENT TYPE: Collectibles character_craftables: COMPONENT TYPE: Craftables character_currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups character_equipment: The character's equipped items, keyed by the Character's Id. COMPONENT TYPE: CharacterEquipment character_inventories: The character-level non-equipped inventory items, keyed by the Character's Id. COMPONENT TYPE: CharacterInventories character_kiosks: Items available from Kiosks that are available to a specific character as opposed to the account as a whole. It must be combined with data from the profileKiosks property to get a full picture of the character's available items to check out of a kiosk. This component returns information about what Kiosk items are available to you on a Character level. Usually, kiosk items will be earned for the entire Profile (all characters) at once. To find those, look in the profileKiosks property. COMPONENT TYPE: Kiosks character_loadouts: The character loadouts, keyed by the Character's Id. COMPONENT TYPE: CharacterLoadouts character_plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states, per character, that are character-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets character_presentation_nodes: COMPONENT TYPE: PresentationNodes character_progressions: Character-level progression data, keyed by the Character's Id. COMPONENT TYPE: CharacterProgressions character_records: COMPONENT TYPE: Records character_render_data: Character rendering data - a minimal set of info needed to render a character in 3D - keyed by the Character's Id. COMPONENT TYPE: CharacterRenderData character_string_variables: COMPONENT TYPE: StringVariables character_uninstanced_item_components: Do you ever get the feeling that a system was designed too flexibly? That it can be used in so many different ways that you end up being unable to provide an easy to use abstraction for the mess that's happening under the surface? Let's talk about character-specific data that might be related to items without instances. These two statements are totally unrelated, I promise. At some point during D2, it was decided that items - such as Bounties - could be given to characters and not have instance data, but that could display and even use relevant state information on your account and character. Up to now, any item that had meaningful dependencies on character or account state had to be instanced, and thus "itemComponents" was all that you needed: it was keyed by item's instance IDs and provided the stateful information you needed inside. Unfortunately, we don't live in such a magical world anymore. This is information held on a per-character basis about non-instanced items that the characters have in their inventory - or that reference character-specific state information even if it's in Account-level inventory - and the values related to that item's state in relation to the given character. To give a concrete example, look at a Moments of Triumph bounty. They exist in a character's inventory, and show/care about a character's progression toward completing the bounty. But the bounty itself is a non-instanced item, like a mod or a currency. This returns that data for the characters who have the bounty in their inventory. I'm not crying, you're crying Okay we're both crying but it's going to be okay I promise Actually I shouldn't promise that, I don't know if it's going to be okay characters: Basic information about each character, keyed by the CharacterId. COMPONENT TYPE: Characters item_components: Information about instanced items across all returned characters, keyed by the item's instance ID. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.] metrics: COMPONENT TYPE: Metrics platform_silver: Silver quantities for any platform on which this Profile plays destiny. COMPONENT TYPE: PlatformSilver profile: The basic information about the Destiny Profile (formerly "Account"). COMPONENT TYPE: Profiles profile_collectibles: COMPONENT TYPE: Collectibles profile_commendations: COMPONENT TYPE: SocialCommendations profile_currencies: The profile-level currencies owned by the Destiny Profile. COMPONENT TYPE: ProfileCurrencies profile_inventory: The profile-level inventory of the Destiny Profile. COMPONENT TYPE: ProfileInventories profile_kiosks: Items available from Kiosks that are available Profile-wide (i.e. across all characters) This component returns information about what Kiosk items are available to you on a Profile level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the characterKiosks property. COMPONENT TYPE: Kiosks profile_plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are profile-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets profile_presentation_nodes: COMPONENT TYPE: PresentationNodes profile_progression: When we have progression information - such as Checklists - that may apply profile-wide, it will be returned here rather than in the per-character progression data. COMPONENT TYPE: ProfileProgression profile_records: COMPONENT TYPE: Records profile_string_variables: COMPONENT TYPE: StringVariables profile_transitory_data: COMPONENT TYPE: Transitory response_minted_timestamp: Records the timestamp of when most components were last generated from the world server source. Unless the component type is specified in the documentation for secondaryComponentsMintedTimestamp, this value is sufficient to do data freshness. secondary_components_minted_timestamp: Some secondary components are not tracked in the primary response timestamp and have their timestamp tracked here. If your component is any of the following, this field is where you will find your timestamp value: PresentationNodes, Records, Collectibles, Metrics, StringVariables, Craftables, Transitory All other component types may use the primary timestamp property. vendor_receipts: Recent, refundable purchases you have made from vendors. When will you use it? Couldn't say... COMPONENT TYPE: VendorReceipts

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyProfileResponse(BaseModel):
    """
    The response for GetDestinyProfile, with components for character and item-level data.

    None
    Attributes:
        character_activities: Character activity data - the activities available to this character and its status, keyed by the Character's Id. COMPONENT TYPE: CharacterActivities
        character_collectibles: COMPONENT TYPE: Collectibles
        character_craftables: COMPONENT TYPE: Craftables
        character_currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups
        character_equipment: The character's equipped items, keyed by the Character's Id. COMPONENT TYPE: CharacterEquipment
        character_inventories: The character-level non-equipped inventory items, keyed by the Character's Id. COMPONENT TYPE: CharacterInventories
        character_kiosks: Items available from Kiosks that are available to a specific character as opposed to the account as a whole. It must be combined with data from the profileKiosks property to get a full picture of the character's available items to check out of a kiosk. This component returns information about what Kiosk items are available to you on a *Character* level. Usually, kiosk items will be earned for the entire Profile (all characters) at once. To find those, look in the profileKiosks property. COMPONENT TYPE: Kiosks
        character_loadouts: The character loadouts, keyed by the Character's Id. COMPONENT TYPE: CharacterLoadouts
        character_plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states, per character, that are character-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets
        character_presentation_nodes: COMPONENT TYPE: PresentationNodes
        character_progressions: Character-level progression data, keyed by the Character's Id. COMPONENT TYPE: CharacterProgressions
        character_records: COMPONENT TYPE: Records
        character_render_data: Character rendering data - a minimal set of info needed to render a character in 3D - keyed by the Character's Id. COMPONENT TYPE: CharacterRenderData
        character_string_variables: COMPONENT TYPE: StringVariables
        character_uninstanced_item_components: Do you ever get the feeling that a system was designed *too* flexibly? That it can be used in so many different ways that you end up being unable to provide an easy to use abstraction for the mess that's happening under the surface? Let's talk about character-specific data that might be related to items without instances. These two statements are totally unrelated, I promise. At some point during D2, it was decided that items - such as Bounties - could be given to characters and *not* have instance data, but that *could* display and even use relevant state information on your account and character. Up to now, any item that had meaningful dependencies on character or account state had to be instanced, and thus "itemComponents" was all that you needed: it was keyed by item's instance IDs and provided the stateful information you needed inside. Unfortunately, we don't live in such a magical world anymore. This is information held on a per-character basis about non-instanced items that the characters have in their inventory - or that reference character-specific state information even if it's in Account-level inventory - and the values related to that item's state in relation to the given character. To give a concrete example, look at a Moments of Triumph bounty. They exist in a character's inventory, and show/care about a character's progression toward completing the bounty. But the bounty itself is a non-instanced item, like a mod or a currency. This returns that data for the characters who have the bounty in their inventory. I'm not crying, you're crying Okay we're both crying but it's going to be okay I promise Actually I shouldn't promise that, I don't know if it's going to be okay
        characters: Basic information about each character, keyed by the CharacterId. COMPONENT TYPE: Characters
        item_components: Information about instanced items across all returned characters, keyed by the item's instance ID. COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
        metrics: COMPONENT TYPE: Metrics
        platform_silver: Silver quantities for any platform on which this Profile plays destiny.  COMPONENT TYPE: PlatformSilver
        profile: The basic information about the Destiny Profile (formerly "Account"). COMPONENT TYPE: Profiles
        profile_collectibles: COMPONENT TYPE: Collectibles
        profile_commendations: COMPONENT TYPE: SocialCommendations
        profile_currencies: The profile-level currencies owned by the Destiny Profile. COMPONENT TYPE: ProfileCurrencies
        profile_inventory: The profile-level inventory of the Destiny Profile. COMPONENT TYPE: ProfileInventories
        profile_kiosks: Items available from Kiosks that are available Profile-wide (i.e. across all characters) This component returns information about what Kiosk items are available to you on a *Profile* level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the characterKiosks property. COMPONENT TYPE: Kiosks
        profile_plug_sets: When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are profile-scoped. This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items. COMPONENT TYPE: ItemSockets
        profile_presentation_nodes: COMPONENT TYPE: PresentationNodes
        profile_progression: When we have progression information - such as Checklists - that may apply profile-wide, it will be returned here rather than in the per-character progression data. COMPONENT TYPE: ProfileProgression
        profile_records: COMPONENT TYPE: Records
        profile_string_variables: COMPONENT TYPE: StringVariables
        profile_transitory_data: COMPONENT TYPE: Transitory
        response_minted_timestamp: Records the timestamp of when most components were last generated from the world server source. Unless the component type is specified in the documentation for secondaryComponentsMintedTimestamp, this value is sufficient to do data freshness.
        secondary_components_minted_timestamp: Some secondary components are not tracked in the primary response timestamp and have their timestamp tracked here. If your component is any of the following, this field is where you will find your timestamp value:  PresentationNodes, Records, Collectibles, Metrics, StringVariables, Craftables, Transitory  All other component types may use the primary timestamp property.
        vendor_receipts: Recent, refundable purchases you have made from vendors. When will you use it? Couldn't say... COMPONENT TYPE: VendorReceipts
    """

    character_activities: "DictionaryComponentResponseOfint64AndDestinyCharacterActivitiesComponent" = custom_field()
    character_collectibles: "DictionaryComponentResponseOfint64AndDestinyCollectiblesComponent" = custom_field()
    character_craftables: "DictionaryComponentResponseOfint64AndDestinyCraftablesComponent" = custom_field()
    character_currency_lookups: "DictionaryComponentResponseOfint64AndDestinyCurrenciesComponent" = custom_field()
    character_equipment: "DictionaryComponentResponseOfint64AndDestinyInventoryComponent" = custom_field()
    character_inventories: "DictionaryComponentResponseOfint64AndDestinyInventoryComponent" = custom_field()
    character_kiosks: "DictionaryComponentResponseOfint64AndDestinyKiosksComponent" = custom_field()
    character_loadouts: "DictionaryComponentResponseOfint64AndDestinyLoadoutsComponent" = custom_field()
    character_plug_sets: "DictionaryComponentResponseOfint64AndDestinyPlugSetsComponent" = custom_field()
    character_presentation_nodes: "DictionaryComponentResponseOfint64AndDestinyPresentationNodesComponent" = (
        custom_field()
    )
    character_progressions: "DictionaryComponentResponseOfint64AndDestinyCharacterProgressionComponent" = custom_field()
    character_records: "DictionaryComponentResponseOfint64AndDestinyCharacterRecordsComponent" = custom_field()
    character_render_data: "DictionaryComponentResponseOfint64AndDestinyCharacterRenderComponent" = custom_field()
    character_string_variables: "DictionaryComponentResponseOfint64AndDestinyStringVariablesComponent" = custom_field()
    character_uninstanced_item_components: dict[int, "DestinyBaseItemComponentSetOfuint32"] = custom_field(
        metadata={"type": """dict[int, DestinyBaseItemComponentSetOfuint32]"""}
    )
    characters: "DictionaryComponentResponseOfint64AndDestinyCharacterComponent" = custom_field()
    item_components: "DestinyItemComponentSetOfint64" = custom_field()
    metrics: "SingleComponentResponseOfDestinyMetricsComponent" = custom_field()
    platform_silver: "SingleComponentResponseOfDestinyPlatformSilverComponent" = custom_field()
    profile: "SingleComponentResponseOfDestinyProfileComponent" = custom_field()
    profile_collectibles: "SingleComponentResponseOfDestinyProfileCollectiblesComponent" = custom_field()
    profile_commendations: "SingleComponentResponseOfDestinySocialCommendationsComponent" = custom_field()
    profile_currencies: "SingleComponentResponseOfDestinyInventoryComponent" = custom_field()
    profile_inventory: "SingleComponentResponseOfDestinyInventoryComponent" = custom_field()
    profile_kiosks: "SingleComponentResponseOfDestinyKiosksComponent" = custom_field()
    profile_plug_sets: "SingleComponentResponseOfDestinyPlugSetsComponent" = custom_field()
    profile_presentation_nodes: "SingleComponentResponseOfDestinyPresentationNodesComponent" = custom_field()
    profile_progression: "SingleComponentResponseOfDestinyProfileProgressionComponent" = custom_field()
    profile_records: "SingleComponentResponseOfDestinyProfileRecordsComponent" = custom_field()
    profile_string_variables: "SingleComponentResponseOfDestinyStringVariablesComponent" = custom_field()
    profile_transitory_data: "SingleComponentResponseOfDestinyProfileTransitoryComponent" = custom_field()
    response_minted_timestamp: datetime = custom_field()
    secondary_components_minted_timestamp: datetime = custom_field()
    vendor_receipts: "SingleComponentResponseOfDestinyVendorReceiptsComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyProfileUserInfoCard

Bases: BaseModel, DestinyUserMixin

No description given by bungie.

None Attributes: applicable_membership_types: The list of Membership Types indicating the platforms on which this Membership can be used. Not in Cross Save = its original membership type. Cross Save Primary = Any membership types it is overridding, and its original membership type Cross Save Overridden = Empty list bungie_global_display_name: The bungie global display name, if set. bungie_global_display_name_code: The bungie global display name code, if set. cross_save_override: If there is a cross save override in effect, this value will tell you the type that is overridding this one. date_last_played: No description given by bungie. display_name: Display Name the player has chosen for themselves. The display name is optional when the data type is used as input to a platform API. icon_path: URL the Icon if available. is_cross_save_primary: If true, this account is hooked up as the "Primary" cross save account for one or more platforms. is_overridden: If this profile is being overridden/obscured by Cross Save, this will be set to true. We will still return the profile for display purposes where users need to know the info: it is up to any given area of the app/site to determine if this profile should still be shown. is_public: If True, this is a public user membership. membership_id: Membership ID as they user is known in the Accounts service membership_type: Type of the membership. Not necessarily the native type. platform_silver: This is the silver available on this Profile across any platforms on which they have purchased silver. This is only available if you are requesting yourself. supplemental_display_name: A platform specific additional display name - ex: psn Real Name, bnet Unique Name, etc. unpaired_game_versions: If this profile is not in a cross save pairing, this will return the game versions that we believe this profile has access to. For the time being, we will not return this information for any membership that is in a cross save pairing. The gist is that, once the pairing occurs, we do not currently have a consistent way to get that information for the profile's original Platform, and thus gameVersions would be too inconsistent (based on the last platform they happened to play on) for the info to be useful. If we ever can get this data, this field will be deprecated and replaced with data on the DestinyLinkedProfileResponse itself, with game versions per linked Platform. But since we can't get that, we have this as a stop-gap measure for getting the data in the only situation that we currently need it.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyProfileUserInfoCard(BaseModel, DestinyUserMixin):
    """
    _No description given by bungie._

    None
    Attributes:
        applicable_membership_types: The list of Membership Types indicating the platforms on which this Membership can be used.  Not in Cross Save = its original membership type. Cross Save Primary = Any membership types it is overridding, and its original membership type Cross Save Overridden = Empty list
        bungie_global_display_name: The bungie global display name, if set.
        bungie_global_display_name_code: The bungie global display name code, if set.
        cross_save_override: If there is a cross save override in effect, this value will tell you the type that is overridding this one.
        date_last_played: _No description given by bungie._
        display_name: Display Name the player has chosen for themselves. The display name is optional when the data type is used as input to a platform API.
        icon_path: URL the Icon if available.
        is_cross_save_primary: If true, this account is hooked up as the "Primary" cross save account for one or more platforms.
        is_overridden: If this profile is being overridden/obscured by Cross Save, this will be set to true. We will still return the profile for display purposes where users need to know the info: it is up to any given area of the app/site to determine if this profile should still be shown.
        is_public: If True, this is a public user membership.
        membership_id: Membership ID as they user is known in the Accounts service
        membership_type: Type of the membership. Not necessarily the native type.
        platform_silver: This is the silver available on this Profile across any platforms on which they have purchased silver.  This is only available if you are requesting yourself.
        supplemental_display_name: A platform specific additional display name - ex: psn Real Name, bnet Unique Name, etc.
        unpaired_game_versions: If this profile is not in a cross save pairing, this will return the game versions that we believe this profile has access to.  For the time being, we will not return this information for any membership that is in a cross save pairing. The gist is that, once the pairing occurs, we do not currently have a consistent way to get that information for the profile's original Platform, and thus gameVersions would be too inconsistent (based on the last platform they happened to play on) for the info to be useful.  If we ever can get this data, this field will be deprecated and replaced with data on the DestinyLinkedProfileResponse itself, with game versions per linked Platform. But since we can't get that, we have this as a stop-gap measure for getting the data in the only situation that we currently need it.
    """

    applicable_membership_types: list[Union["BungieMembershipType", int]] = custom_field(
        converter=enum_converter("BungieMembershipType")
    )
    bungie_global_display_name: str = custom_field()
    bungie_global_display_name_code: int = custom_field()
    cross_save_override: Union["BungieMembershipType", int] = custom_field(
        converter=enum_converter("BungieMembershipType")
    )
    date_last_played: datetime = custom_field()
    display_name: str = custom_field()
    icon_path: str = custom_field()
    is_cross_save_primary: bool = custom_field()
    is_overridden: bool = custom_field()
    is_public: bool = custom_field()
    membership_id: int = custom_field(metadata={"int64": True})
    membership_type: Union["BungieMembershipType", int] = custom_field(converter=enum_converter("BungieMembershipType"))
    platform_silver: "DestinyPlatformSilverComponent" = custom_field()
    supplemental_display_name: str = custom_field()
    unpaired_game_versions: Union["DestinyGameVersions", int] = custom_field(
        converter=enum_converter("DestinyGameVersions")
    )

full_bungie_name property

Return the formatted bungie name like it is seen in-game. This includes the four numbers

Returns:

Type Description
str

The full bungie name

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

_fuzzy_getattr(name)

Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

Parameters:

Name Type Description Default
name str

The name to match

required

Raises:

Type Description
KeyError

If no match is found

Returns:

Type Description
Any

The attribute value

Source code in src/bungio/models/base.py
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def _fuzzy_getattr(self, name: str) -> Any:
    """
    Returns the objs attribute that fully matches the name, or if that does not exist, the first attribute that includes the name

    Args:
        name: The name to match

    Raises:
        KeyError: If no match is found

    Returns:
        The attribute value
    """

    try:
        found_attr = getattr(self, name)
        return found_attr
    except AttributeError:
        for attr_name in self.__dir__():
            if name in attr_name:
                return getattr(self, attr_name)
        raise KeyError(f"`{name}` not found in `{self.__dir__()}`")

approve_pending(data, group_id, auth) async

Approve the given membershipId to join the group/clan as long as they have applied.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
bool

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def approve_pending(self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData") -> bool:
    """
    Approve the given membershipId to join the group/clan as long as they have applied.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.approve_pending(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

ban_member(data, group_id, auth) async

Bans the requested member from the requested group for the specified period of time.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupBanRequest

The required data for this request.

required
group_id int

Group ID that has the member to ban.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def ban_member(self, data: "GroupBanRequest", group_id: int, auth: "AuthData") -> int:
    """
    Bans the requested member from the requested group for the specified period of time.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: Group ID that has the member to ban.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.ban_member(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

edit_group_membership(group_id, member_type, auth) async

Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group to which the member belongs.

required
member_type Union[RuntimeGroupMemberType, int]

New membertype for the specified member.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def edit_group_membership(
    self, group_id: int, member_type: Union["RuntimeGroupMemberType", int], auth: "AuthData"
) -> int:
    """
    Edit the membership type of a given member. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group to which the member belongs.
        member_type: New membertype for the specified member.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.edit_group_membership(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        member_type=member_type,
        auth=auth,
    )

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

get_bungie_rewards_for_platform_user(auth) async

Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

Requires Authentication.

Required oauth2 scopes: ReadAndApplyTokens

Parameters:

Name Type Description Default
auth AuthData

Authentication information.

required

Returns:

Type Description
dict[str, BungieRewardDisplay]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_bungie_rewards_for_platform_user(self, auth: "AuthData") -> dict[str, "BungieRewardDisplay"]:
    """
    Returns the bungie rewards for the targeted user when a platform membership Id and Type are used.

    Warning: Requires Authentication.
        Required oauth2 scopes: ReadAndApplyTokens

    Args:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_bungie_rewards_for_platform_user(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has joined.

Parameters:

Name Type Description Default
filter Union[GroupsForMemberFilter, int]

Filter apply to list of joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GetGroupsForMemberResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_groups_for_member(
    self,
    filter: Union["GroupsForMemberFilter", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GetGroupsForMemberResponse":
    """
    Get information about the groups that a given member has joined.

    Args:
        filter: Filter apply to list of joined groups.
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_historical_stats_for_account(groups, auth=None) async

Gets aggregate historical stats organized around each character for a given account.

Parameters:

Name Type Description Default
groups list[Union[DestinyStatsGroupType, int]]

Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyHistoricalStatsAccountResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_historical_stats_for_account(
    self, groups: list[Union["DestinyStatsGroupType", int]], auth: Optional["AuthData"] = None
) -> "DestinyHistoricalStatsAccountResult":
    """
    Gets aggregate historical stats organized around each character for a given account.

    Args:
        groups: Groups of stats to include, otherwise only general stats are returned. Comma separated list is allowed. Values: General, Weapons, Medals.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_historical_stats_for_account(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        groups=groups,
        auth=auth,
    )

get_item(item_instance_id, components, auth=None) async

Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

Parameters:

Name Type Description Default
item_instance_id int

The Instance ID of the destiny item.

required
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyItemResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_item(
    self,
    item_instance_id: int,
    components: list[Union["DestinyComponentType", int]],
    auth: Optional["AuthData"] = None,
) -> "DestinyItemResponse":
    """
    Retrieve the details of an instanced Destiny Item. An instanced Destiny item is one with an ItemInstanceId. Non-instanced items, such as materials, have no useful instance-specific details and thus are not queryable here.

    Args:
        item_instance_id: The Instance ID of the destiny item.
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_item(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        item_instance_id=item_instance_id,
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

get_leaderboards(maxtop, modes, statid, auth=None) async

Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

Parameters:

Name Type Description Default
maxtop int

Maximum number of top players to return. Use a large number to get entire leaderboard.

required
modes str

List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.

required
statid str

ID of stat to return rather than returning all Leaderboard stats.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
dict[str, dict[str, DestinyLeaderboard]]

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_leaderboards(
    self, maxtop: int, modes: str, statid: str, auth: Optional["AuthData"] = None
) -> dict[str, dict[str, "DestinyLeaderboard"]]:
    """
    Gets leaderboards with the signed in user's friends and the supplied destinyMembershipId as the focus. PREVIEW: This endpoint has not yet been implemented. It is being returned for a preview of future functionality, and for public comment/suggestion/preparation.

    Args:
        maxtop: Maximum number of top players to return. Use a large number to get entire leaderboard.
        modes: List of game modes for which to get leaderboards. See the documentation for DestinyActivityModeType for valid values, and pass in string representation, comma delimited.
        statid: ID of stat to return rather than returning all Leaderboard stats.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_leaderboards(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        maxtop=maxtop,
        modes=modes,
        statid=statid,
        auth=auth,
    )

get_linked_profiles(get_all_memberships, auth=None) async

Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

Parameters:

Name Type Description Default
get_all_memberships bool

(optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyLinkedProfilesResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_linked_profiles(
    self, get_all_memberships: bool, auth: Optional["AuthData"] = None
) -> "DestinyLinkedProfilesResponse":
    """
    Returns a summary information about all profiles linked to the requesting membership type/membership ID that have valid Destiny information. The passed-in Membership Type/Membership ID may be a Bungie.Net membership or a Destiny membership. It only returns the minimal amount of data to begin making more substantive requests, but will hopefully serve as a useful alternative to UserServices for people who just care about Destiny data. Note that it will only return linked accounts whose linkages you are allowed to view.

    Args:
        get_all_memberships: (optional) if set to 'true', all memberships regardless of whether they're obscured by overrides will be returned. Normal privacy restrictions on account linking will still apply no matter what.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_linked_profiles(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        get_all_memberships=get_all_memberships,
        auth=auth,
    )

get_membership_data_by_id(auth=None) async

Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

Parameters:

Name Type Description Default
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
UserMembershipData

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_membership_data_by_id(self, auth: Optional["AuthData"] = None) -> "UserMembershipData":
    """
    Returns a list of accounts associated with the supplied membership ID and membership type. This will include all linked accounts (even when hidden) if supplied credentials permit it.

    Args:
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_membership_data_by_id(
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_potential_groups_for_member(filter, group_type, auth=None) async

Get information about the groups that a given member has applied to or been invited to.

Parameters:

Name Type Description Default
filter Union[GroupPotentialMemberStatus, int]

Filter apply to list of potential joined groups.

required
group_type Union[GroupType, int]

Type of group the supplied member applied.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupPotentialMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_potential_groups_for_member(
    self,
    filter: Union["GroupPotentialMemberStatus", int],
    group_type: Union["GroupType", int],
    auth: Optional["AuthData"] = None,
) -> "GroupPotentialMembershipSearchResponse":
    """
    Get information about the groups that a given member has applied to or been invited to.

    Args:
        filter: Filter apply to list of potential joined groups.
        group_type: Type of group the supplied member applied.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_potential_groups_for_member(
        filter=filter,
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

get_profile(components, auth=None) async

Returns Destiny Profile information for the supplied membership.

Parameters:

Name Type Description Default
components list[Union[DestinyComponentType, int]]

A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
DestinyProfileResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def get_profile(
    self, components: list[Union["DestinyComponentType", int]], auth: Optional["AuthData"] = None
) -> "DestinyProfileResponse":
    """
    Returns Destiny Profile information for the supplied membership.

    Args:
        components: A comma separated list of components to return (as strings or numeric values). See the DestinyComponentType enum for valid components to request. You must request at least one component to receive results.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.get_profile(
        destiny_membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        components=components,
        auth=auth,
    )

individual_group_invite(data, group_id, auth) async

Invite a user to join this group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
data GroupApplicationRequest

The required data for this request.

required
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite(
    self, data: "GroupApplicationRequest", group_id: int, auth: "AuthData"
) -> "GroupApplicationResponse":
    """
    Invite a user to join this group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        data: The required data for this request.
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite(
        data=data,
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

individual_group_invite_cancel(group_id, auth) async

Cancels a pending invitation to join a group.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

ID of the group you would like to join.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupApplicationResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def individual_group_invite_cancel(self, group_id: int, auth: "AuthData") -> "GroupApplicationResponse":
    """
    Cancels a pending invitation to join a group.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: ID of the group you would like to join.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.individual_group_invite_cancel(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

kick_member(group_id, auth) async

Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int

Group ID to kick the user from.

required
auth AuthData

Authentication information.

required

Returns:

Type Description
GroupMemberLeaveResult

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def kick_member(self, group_id: int, auth: "AuthData") -> "GroupMemberLeaveResult":
    """
    Kick a member from the given group, forcing them to reapply if they wish to re-join the group. You must have suitable permissions in the group to perform this operation.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id: Group ID to kick the user from.
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.kick_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

recover_group_for_founder(group_type, auth=None) async

Allows a founder to manually recover a group they can see in game but not on bungie.net

Parameters:

Name Type Description Default
group_type Union[GroupType, int]

Type of group the supplied member founded.

required
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
GroupMembershipSearchResponse

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def recover_group_for_founder(
    self, group_type: Union["GroupType", int], auth: Optional["AuthData"] = None
) -> "GroupMembershipSearchResponse":
    """
    Allows a founder to manually recover a group they can see in game but not on bungie.net

    Args:
        group_type: Type of group the supplied member founded.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.recover_group_for_founder(
        group_type=group_type,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

unban_member(group_id, auth) async

Unbans the requested member, allowing them to re-apply for membership.

Requires Authentication.

Required oauth2 scopes: AdminGroups

Parameters:

Name Type Description Default
group_id int
required
auth AuthData

Authentication information.

required

Returns:

Type Description
int

The model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def unban_member(self, group_id: int, auth: "AuthData") -> int:
    """
    Unbans the requested member, allowing them to re-apply for membership.

    Warning: Requires Authentication.
        Required oauth2 scopes: AdminGroups

    Args:
        group_id:
        auth: Authentication information.

    Returns:
        The model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """

    return await self._client.api.unban_member(
        group_id=group_id,
        membership_id=self._fuzzy_getattr("membership_id"),
        membership_type=self._fuzzy_getattr("membership_type"),
        auth=auth,
    )

yield_activity_history(mode, earliest_allowed_datetime=None, latest_allowed_datetime=None, auth=None) async

Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

Parameters:

Name Type Description Default
mode Union[DestinyActivityModeType, int]

A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.

required
earliest_allowed_datetime Optional[datetime]

The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.

None
latest_allowed_datetime Optional[datetime]

The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.

None
auth Optional[AuthData]

Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

None

Returns:

Type Description
AsyncGenerator[DestinyHistoricalStatsPeriodGroup, None]

A generator for the model which is returned by bungie. General endpoint information.

Source code in src/bungio/models/mixins/user.py
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async def yield_activity_history(
    self,
    mode: Union["DestinyActivityModeType", int],
    earliest_allowed_datetime: Optional[datetime] = None,
    latest_allowed_datetime: Optional[datetime] = None,
    auth: Optional["AuthData"] = None,
) -> AsyncGenerator["DestinyHistoricalStatsPeriodGroup", None]:
    """
    Yields account activity history, no matter the character. Sorted by date descending, the latest one first.

    Args:
        mode: A filter for the activity mode to be returned. None returns all activities. See the documentation for DestinyActivityModeType for valid values, and pass in string representation.
        earliest_allowed_datetime: The earliest time the activity is allowed to have, fe. only entries after the 1/1/2020.
        latest_allowed_datetime: The latest time the activity is allowed to have, fe. only entries before the 1/1/2020.
        auth: Authentication information. Required when users with a private profile are queried, or when Bungie feels like it

    Returns:
        A generator for the model which is returned by bungie. [General endpoint information.](https://bungie-net.github.io/multi/index.html)
    """
    from bungio.models.basic import DestinyCharacter

    # get character ids and gen functions
    # use the stats page to also get deleted chars
    data = await self.get_historical_stats_for_account(groups=[0], auth=auth)

    characters = [
        DestinyCharacter(
            membership_id=self._fuzzy_getattr("membership_id"),
            membership_type=self._fuzzy_getattr("membership_type"),
            character_id=character.character_id,
        )
        for character in data.characters
    ]

    funcs = {
        i: character.yield_activity_history(
            mode=mode,
            earliest_allowed_datetime=earliest_allowed_datetime,
            latest_allowed_datetime=latest_allowed_datetime,
            auth=auth,
        )
        for i, character in enumerate(characters)
    }

    # gen the first values
    entries = {i: await anext(func, None) for i, func in funcs.items()}

    # loop through all generators and return the newest values
    while True:
        # calculate the newest entry
        newest: Optional["DestinyHistoricalStatsPeriodGroup"] = None
        newest_index: int = 0
        for i, entry in entries.items():
            if entry is not None and (newest is None or entry.period > newest.period):
                newest = entry
                newest_index = i

        if newest:
            yield newest

            # get a new value from the func that just yielded
            entries[newest_index] = await anext(funcs[newest_index], None)
        else:
            break

DestinyPublicVendorsResponse

Bases: BaseModel

A response containing all valid components for the public Vendors endpoint. It is a decisively smaller subset of data compared to what we can get when we know the specific user making the request. If you want any of the other data - item details, whether or not you can buy it, etc... you'll have to call in the context of a character. I know, sad but true.

None Attributes: categories: Categories that the vendor has available, and references to the sales therein. These are keyed by the Vendor Hash, so you will get one Categories Component per vendor returned. COMPONENT TYPE: VendorCategories sales: Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. Note that within the Sale Item Set component, the sales are themselves keyed by the vendorSaleIndex, so you can relate it to the corrent sale item definition within the Vendor's definition. COMPONENT TYPE: VendorSales string_variables: A set of string variable values by hash for a public vendors context. COMPONENT TYPE: StringVariables vendor_groups: For Vendors being returned, this will give you the information you need to group them and order them in the same way that the Bungie Companion app performs grouping. It will automatically be returned if you request the Vendors component. COMPONENT TYPE: Vendors vendors: The base properties of the vendor. These are keyed by the Vendor Hash, so you will get one Vendor Component per vendor returned. COMPONENT TYPE: Vendors

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyPublicVendorsResponse(BaseModel):
    """
    A response containing all valid components for the public Vendors endpoint.  It is a decisively smaller subset of data compared to what we can get when we know the specific user making the request.  If you want any of the other data - item details, whether or not you can buy it, etc... you'll have to call in the context of a character. I know, sad but true.

    None
    Attributes:
        categories: Categories that the vendor has available, and references to the sales therein. These are keyed by the Vendor Hash, so you will get one Categories Component per vendor returned. COMPONENT TYPE: VendorCategories
        sales: Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. Note that within the Sale Item Set component, the sales are themselves keyed by the vendorSaleIndex, so you can relate it to the corrent sale item definition within the Vendor's definition. COMPONENT TYPE: VendorSales
        string_variables: A set of string variable values by hash for a public vendors context. COMPONENT TYPE: StringVariables
        vendor_groups: For Vendors being returned, this will give you the information you need to group them and order them in the same way that the Bungie Companion app performs grouping. It will automatically be returned if you request the Vendors component. COMPONENT TYPE: Vendors
        vendors: The base properties of the vendor. These are keyed by the Vendor Hash, so you will get one Vendor Component per vendor returned. COMPONENT TYPE: Vendors
    """

    categories: "DictionaryComponentResponseOfuint32AndDestinyVendorCategoriesComponent" = custom_field()
    sales: "DictionaryComponentResponseOfuint32AndPublicDestinyVendorSaleItemSetComponent" = custom_field()
    string_variables: "SingleComponentResponseOfDestinyStringVariablesComponent" = custom_field()
    vendor_groups: "SingleComponentResponseOfDestinyVendorGroupComponent" = custom_field()
    vendors: "DictionaryComponentResponseOfuint32AndDestinyPublicVendorComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyVendorResponse

Bases: BaseModel

A response containing all of the components for a vendor.

None Attributes: categories: Categories that the vendor has available, and references to the sales therein. COMPONENT TYPE: VendorCategories currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups item_components: Item components, keyed by the vendorItemIndex of the active sale items. COMPONENT TYPE: [See inside the DestinyVendorItemComponentSet contract for component types.] sales: Sales, keyed by the vendorItemIndex of the item being sold. COMPONENT TYPE: VendorSales string_variables: A map of string variable values by hash for this character context. COMPONENT TYPE: StringVariables vendor: The base properties of the vendor. COMPONENT TYPE: Vendors

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyVendorResponse(BaseModel):
    """
    A response containing all of the components for a vendor.

    None
    Attributes:
        categories: Categories that the vendor has available, and references to the sales therein. COMPONENT TYPE: VendorCategories
        currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups
        item_components: Item components, keyed by the vendorItemIndex of the active sale items. COMPONENT TYPE: [See inside the DestinyVendorItemComponentSet contract for component types.]
        sales: Sales, keyed by the vendorItemIndex of the item being sold. COMPONENT TYPE: VendorSales
        string_variables: A map of string variable values by hash for this character context. COMPONENT TYPE: StringVariables
        vendor: The base properties of the vendor. COMPONENT TYPE: Vendors
    """

    categories: "SingleComponentResponseOfDestinyVendorCategoriesComponent" = custom_field()
    currency_lookups: "SingleComponentResponseOfDestinyCurrenciesComponent" = custom_field()
    item_components: "DestinyVendorItemComponentSetOfint32" = custom_field()
    sales: "DictionaryComponentResponseOfint32AndDestinyVendorSaleItemComponent" = custom_field()
    string_variables: "SingleComponentResponseOfDestinyStringVariablesComponent" = custom_field()
    vendor: "SingleComponentResponseOfDestinyVendorComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyVendorsResponse

Bases: BaseModel

A response containing all of the components for all requested vendors.

None Attributes: categories: Categories that the vendor has available, and references to the sales therein. These are keyed by the Vendor Hash, so you will get one Categories Component per vendor returned. COMPONENT TYPE: VendorCategories currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups item_components: The set of item detail components, one set of item components per Vendor. These are keyed by the Vendor Hash, so you will get one Item Component Set per vendor returned. The components contained inside are themselves keyed by the vendorSaleIndex, and will have whatever item-level components you requested (Sockets, Stats, Instance data etc...) per item being sold by the vendor. sales: Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. Note that within the Sale Item Set component, the sales are themselves keyed by the vendorSaleIndex, so you can relate it to the current sale item definition within the Vendor's definition. COMPONENT TYPE: VendorSales string_variables: A map of string variable values by hash for this character context. COMPONENT TYPE: StringVariables vendor_groups: For Vendors being returned, this will give you the information you need to group them and order them in the same way that the Bungie Companion app performs grouping. It will automatically be returned if you request the Vendors component. COMPONENT TYPE: Vendors vendors: The base properties of the vendor. These are keyed by the Vendor Hash, so you will get one Vendor Component per vendor returned. COMPONENT TYPE: Vendors

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class DestinyVendorsResponse(BaseModel):
    """
    A response containing all of the components for all requested vendors.

    None
    Attributes:
        categories: Categories that the vendor has available, and references to the sales therein. These are keyed by the Vendor Hash, so you will get one Categories Component per vendor returned. COMPONENT TYPE: VendorCategories
        currency_lookups: A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. COMPONENT TYPE: CurrencyLookups
        item_components: The set of item detail components, one set of item components per Vendor. These are keyed by the Vendor Hash, so you will get one Item Component Set per vendor returned. The components contained inside are themselves keyed by the vendorSaleIndex, and will have whatever item-level components you requested (Sockets, Stats, Instance data etc...) per item being sold by the vendor.
        sales: Sales, keyed by the vendorItemIndex of the item being sold. These are keyed by the Vendor Hash, so you will get one Sale Item Set Component per vendor returned. Note that within the Sale Item Set component, the sales are themselves keyed by the vendorSaleIndex, so you can relate it to the current sale item definition within the Vendor's definition. COMPONENT TYPE: VendorSales
        string_variables: A map of string variable values by hash for this character context. COMPONENT TYPE: StringVariables
        vendor_groups: For Vendors being returned, this will give you the information you need to group them and order them in the same way that the Bungie Companion app performs grouping. It will automatically be returned if you request the Vendors component. COMPONENT TYPE: Vendors
        vendors: The base properties of the vendor. These are keyed by the Vendor Hash, so you will get one Vendor Component per vendor returned. COMPONENT TYPE: Vendors
    """

    categories: "DictionaryComponentResponseOfuint32AndDestinyVendorCategoriesComponent" = custom_field()
    currency_lookups: "SingleComponentResponseOfDestinyCurrenciesComponent" = custom_field()
    item_components: dict[int, "DestinyVendorItemComponentSetOfint32"] = custom_field(
        metadata={"type": """dict[int, DestinyVendorItemComponentSetOfint32]"""}
    )
    sales: "DictionaryComponentResponseOfuint32AndPersonalDestinyVendorSaleItemSetComponent" = custom_field()
    string_variables: "SingleComponentResponseOfDestinyStringVariablesComponent" = custom_field()
    vendor_groups: "SingleComponentResponseOfDestinyVendorGroupComponent" = custom_field()
    vendors: "DictionaryComponentResponseOfuint32AndDestinyVendorComponent" = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

InventoryChangedResponse

Bases: BaseModel

A response containing all of the components for all requested vendors.

None Attributes: added_inventory_items: Items that appeared in the inventory possibly as a result of an action. removed_inventory_items: Items that disappeared from the inventory possibly as a result of an action.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class InventoryChangedResponse(BaseModel):
    """
    A response containing all of the components for all requested vendors.

    None
    Attributes:
        added_inventory_items: Items that appeared in the inventory possibly as a result of an action.
        removed_inventory_items: Items that disappeared from the inventory possibly as a result of an action.
    """

    added_inventory_items: list["DestinyItemComponent"] = custom_field(
        metadata={"type": """list[DestinyItemComponent]"""}
    )
    removed_inventory_items: list["DestinyItemComponent"] = custom_field(
        metadata={"type": """list[DestinyItemComponent]"""}
    )

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

PersonalDestinyVendorSaleItemSetComponent

Bases: BaseModel

No description given by bungie.

None Attributes: sale_items: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class PersonalDestinyVendorSaleItemSetComponent(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        sale_items: _No description given by bungie._
    """

    sale_items: dict[int, "DestinyVendorSaleItemComponent"] = custom_field(
        metadata={"type": """dict[int, DestinyVendorSaleItemComponent]"""}
    )

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

PublicDestinyVendorSaleItemSetComponent

Bases: BaseModel

No description given by bungie.

None Attributes: sale_items: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/responses.py
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@custom_define()
class PublicDestinyVendorSaleItemSetComponent(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        sale_items: _No description given by bungie._
    """

    sale_items: dict[int, "DestinyPublicVendorSaleItemComponent"] = custom_field(
        metadata={"type": """dict[int, DestinyPublicVendorSaleItemComponent]"""}
    )

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result