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Activities API Models

DestinyActivityDifficultyTierCollectionDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: difficulty_tiers: No description given by bungie. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityDifficultyTierCollectionDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        difficulty_tiers: _No description given by bungie._
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
    """

    difficulty_tiers: list["DestinyActivityDifficultyTierDefinition"] = custom_field(
        metadata={"type": """list[DestinyActivityDifficultyTierDefinition]"""}
    )
    index: int = custom_field()
    redacted: bool = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityDifficultyTierDefinition

Bases: BaseModel

No description given by bungie.

Manifest Information

This model has some attributes which can be filled with additional information found in the manifest (manifest_...). Without additional work, these attributes will be None, since they require additional requests and database lookups.

To fill the manifest dependent attributes, either:

  • Run await ThisClass.fetch_manifest_information(), see here
  • Set Client.always_return_manifest_information to True, see here

Attributes:

Name Type Description
activity_level int

No description given by bungie.

display_properties DestinyDisplayPropertiesDefinition

No description given by bungie.

fixed_activity_skulls list[DestinyActivitySkull]

No description given by bungie.

maximum_fireteam_leader_power int

No description given by bungie.

minimum_fireteam_leader_power int

No description given by bungie.

optional_required_trait int

No description given by bungie.

recommended_activity_level_offset int

No description given by bungie.

score_time_limit_multiplier int

No description given by bungie.

selectable_skull_collection_hashes list[int]

No description given by bungie.

skull_subcategory_overrides list[DestinyActivityDifficultyTierSubcategoryOverride]

No description given by bungie.

tier_rank int

No description given by bungie.

tier_type Union[DestinyActivityDifficultyTierType, int]

No description given by bungie.

manifest_optional_required_trait Optional[DestinyTraitDefinition]

Manifest information for optional_required_trait

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityDifficultyTierDefinition(BaseModel):
    """
    _No description given by bungie._

    Tip: Manifest Information
        This model has some attributes which can be filled with additional information found in the manifest (`manifest_...`).
        Without additional work, these attributes will be `None`, since they require additional requests and database lookups.

        To fill the manifest dependent attributes, either:

        - Run `await ThisClass.fetch_manifest_information()`, see [here](/API Reference/Models/base)
        - Set `Client.always_return_manifest_information` to `True`, see [here](/API Reference/client)

    Attributes:
        activity_level: _No description given by bungie._
        display_properties: _No description given by bungie._
        fixed_activity_skulls: _No description given by bungie._
        maximum_fireteam_leader_power: _No description given by bungie._
        minimum_fireteam_leader_power: _No description given by bungie._
        optional_required_trait: _No description given by bungie._
        recommended_activity_level_offset: _No description given by bungie._
        score_time_limit_multiplier: _No description given by bungie._
        selectable_skull_collection_hashes: _No description given by bungie._
        skull_subcategory_overrides: _No description given by bungie._
        tier_rank: _No description given by bungie._
        tier_type: _No description given by bungie._
        manifest_optional_required_trait: Manifest information for `optional_required_trait`
    """

    activity_level: int = custom_field()
    display_properties: "DestinyDisplayPropertiesDefinition" = custom_field()
    fixed_activity_skulls: list["DestinyActivitySkull"] = custom_field(
        metadata={"type": """list[DestinyActivitySkull]"""}
    )
    maximum_fireteam_leader_power: int = custom_field()
    minimum_fireteam_leader_power: int = custom_field()
    optional_required_trait: int = custom_field()
    recommended_activity_level_offset: int = custom_field()
    score_time_limit_multiplier: int = custom_field()
    selectable_skull_collection_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    skull_subcategory_overrides: list["DestinyActivityDifficultyTierSubcategoryOverride"] = custom_field(
        metadata={"type": """list[DestinyActivityDifficultyTierSubcategoryOverride]"""}
    )
    tier_rank: int = custom_field()
    tier_type: Union["DestinyActivityDifficultyTierType", int] = custom_field(
        converter=enum_converter("DestinyActivityDifficultyTierType")
    )
    manifest_optional_required_trait: Optional["DestinyTraitDefinition"] = custom_field(default=None)

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityDifficultyTierSubcategoryOverride

Bases: BaseModel

No description given by bungie.

None Attributes: refresh_time_minutes: No description given by bungie. refresh_time_offset_minutes: No description given by bungie. skull_subcategory_hash: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityDifficultyTierSubcategoryOverride(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        refresh_time_minutes: _No description given by bungie._
        refresh_time_offset_minutes: _No description given by bungie._
        skull_subcategory_hash: _No description given by bungie._
    """

    refresh_time_minutes: int = custom_field()
    refresh_time_offset_minutes: int = custom_field()
    skull_subcategory_hash: int = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityFamilyDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: disabled_skull_category_hashes: No description given by bungie. disabled_skull_subcategory_hashes: No description given by bungie. fixed_skull_subcategory_hashes: No description given by bungie. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry! traits: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityFamilyDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        disabled_skull_category_hashes: _No description given by bungie._
        disabled_skull_subcategory_hashes: _No description given by bungie._
        fixed_skull_subcategory_hashes: _No description given by bungie._
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
        traits: _No description given by bungie._
    """

    disabled_skull_category_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    disabled_skull_subcategory_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    fixed_skull_subcategory_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    index: int = custom_field()
    redacted: bool = custom_field()
    traits: list[int] = custom_field(metadata={"type": """list[int]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityInteractableDefinition

Bases: ManifestModel, HashObject

There are times in every Activity's life when interacting with an object in the world will result in another Activity activating. Well, not every Activity. Just certain ones. Anyways, this defines a set of interactable components, the activities that they spawn when you interact with them, and the conditions under which they can be interacted with. Sadly, we don't get any really good data for them, like positional data... yet. I have hopes for future data that we could put on this.

None Attributes: entries: The possible interactables in this activity interactable definition. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityInteractableDefinition(ManifestModel, HashObject):
    """
    There are times in every Activity's life when interacting with an object in the world will result in another Activity activating. Well, not every Activity. Just certain ones. Anyways, this defines a set of interactable components, the activities that they spawn when you interact with them, and the conditions under which they can be interacted with. Sadly, we don't get any *really* good data for them, like positional data... yet. I have hopes for future data that we could put on this.

    None
    Attributes:
        entries: The possible interactables in this activity interactable definition.
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
    """

    entries: list["DestinyActivityInteractableEntryDefinition"] = custom_field(
        metadata={"type": """list[DestinyActivityInteractableEntryDefinition]"""}
    )
    index: int = custom_field()
    redacted: bool = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityInteractableEntryDefinition

Bases: BaseModel

Defines a specific interactable and the action that can occur when triggered.

Manifest Information

This model has some attributes which can be filled with additional information found in the manifest (manifest_...). Without additional work, these attributes will be None, since they require additional requests and database lookups.

To fill the manifest dependent attributes, either:

  • Run await ThisClass.fetch_manifest_information(), see here
  • Set Client.always_return_manifest_information to True, see here

Attributes:

Name Type Description
activity_hash int

The activity that will trigger when you interact with this interactable.

manifest_activity_hash Optional[DestinyActivityDefinition]

Manifest information for activity_hash

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityInteractableEntryDefinition(BaseModel):
    """
    Defines a specific interactable and the action that can occur when triggered.

    Tip: Manifest Information
        This model has some attributes which can be filled with additional information found in the manifest (`manifest_...`).
        Without additional work, these attributes will be `None`, since they require additional requests and database lookups.

        To fill the manifest dependent attributes, either:

        - Run `await ThisClass.fetch_manifest_information()`, see [here](/API Reference/Models/base)
        - Set `Client.always_return_manifest_information` to `True`, see [here](/API Reference/client)

    Attributes:
        activity_hash: The activity that will trigger when you interact with this interactable.
        manifest_activity_hash: Manifest information for `activity_hash`
    """

    activity_hash: int = custom_field()
    manifest_activity_hash: Optional["DestinyActivityDefinition"] = custom_field(default=None)

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivityLoadoutRestrictionDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry! restricted_equipment_slot_hashes: No description given by bungie. restricted_item_filter_hash: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivityLoadoutRestrictionDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
        restricted_equipment_slot_hashes: _No description given by bungie._
        restricted_item_filter_hash: _No description given by bungie._
    """

    index: int = custom_field()
    redacted: bool = custom_field()
    restricted_equipment_slot_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    restricted_item_filter_hash: int = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySelectableSkull

Bases: BaseModel

No description given by bungie.

Manifest Information

This model has some attributes which can be filled with additional information found in the manifest (manifest_...). Without additional work, these attributes will be None, since they require additional requests and database lookups.

To fill the manifest dependent attributes, either:

  • Run await ThisClass.fetch_manifest_information(), see here
  • Set Client.always_return_manifest_information to True, see here

Attributes:

Name Type Description
activity_skull DestinyActivitySkull

No description given by bungie.

is_empty_skull bool

No description given by bungie.

loadout_restriction_hash int

No description given by bungie.

required_trait_existence bool

No description given by bungie.

required_trait_hash int

No description given by bungie.

manifest_loadout_restriction_hash Optional[DestinyActivityLoadoutRestrictionDefinition]

Manifest information for loadout_restriction_hash

manifest_required_trait_hash Optional[DestinyTraitDefinition]

Manifest information for required_trait_hash

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySelectableSkull(BaseModel):
    """
    _No description given by bungie._

    Tip: Manifest Information
        This model has some attributes which can be filled with additional information found in the manifest (`manifest_...`).
        Without additional work, these attributes will be `None`, since they require additional requests and database lookups.

        To fill the manifest dependent attributes, either:

        - Run `await ThisClass.fetch_manifest_information()`, see [here](/API Reference/Models/base)
        - Set `Client.always_return_manifest_information` to `True`, see [here](/API Reference/client)

    Attributes:
        activity_skull: _No description given by bungie._
        is_empty_skull: _No description given by bungie._
        loadout_restriction_hash: _No description given by bungie._
        required_trait_existence: _No description given by bungie._
        required_trait_hash: _No description given by bungie._
        manifest_loadout_restriction_hash: Manifest information for `loadout_restriction_hash`
        manifest_required_trait_hash: Manifest information for `required_trait_hash`
    """

    activity_skull: "DestinyActivitySkull" = custom_field()
    is_empty_skull: bool = custom_field()
    loadout_restriction_hash: int = custom_field()
    required_trait_existence: bool = custom_field()
    required_trait_hash: int = custom_field()
    manifest_loadout_restriction_hash: Optional["DestinyActivityLoadoutRestrictionDefinition"] = custom_field(
        default=None
    )
    manifest_required_trait_hash: Optional["DestinyTraitDefinition"] = custom_field(default=None)

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySelectableSkullCollectionDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: display_properties: No description given by bungie. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry! selectable_activity_skulls: No description given by bungie. selection_type: No description given by bungie. skull_subcategory_hashes: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySelectableSkullCollectionDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        display_properties: _No description given by bungie._
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
        selectable_activity_skulls: _No description given by bungie._
        selection_type: _No description given by bungie._
        skull_subcategory_hashes: _No description given by bungie._
    """

    display_properties: "DestinyDisplayPropertiesDefinition" = custom_field()
    index: int = custom_field()
    redacted: bool = custom_field()
    selectable_activity_skulls: list["DestinyActivitySelectableSkull"] = custom_field(
        metadata={"type": """list[DestinyActivitySelectableSkull]"""}
    )
    selection_type: "DestinyActivitySelectableSkullCollectionSelectionType" = custom_field()
    skull_subcategory_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySelectableSkullCollectionSelectionType

Bases: BaseModel

No description given by bungie.

None Attributes: refresh_time_minutes: No description given by bungie. refresh_time_offset_minutes: No description given by bungie. selection_count: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySelectableSkullCollectionSelectionType(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        refresh_time_minutes: _No description given by bungie._
        refresh_time_offset_minutes: _No description given by bungie._
        selection_count: _No description given by bungie._
    """

    refresh_time_minutes: int = custom_field()
    refresh_time_offset_minutes: int = custom_field()
    selection_count: int = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySelectableSkullExclusionGroupDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySelectableSkullExclusionGroupDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
    """

    index: int = custom_field()
    redacted: bool = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySkull

Bases: BaseModel, HashObject

No description given by bungie.

Manifest Information

This model has some attributes which can be filled with additional information found in the manifest (manifest_...). Without additional work, these attributes will be None, since they require additional requests and database lookups.

To fill the manifest dependent attributes, either:

  • Run await ThisClass.fetch_manifest_information(), see here
  • Set Client.always_return_manifest_information to True, see here

Attributes:

Name Type Description
activity_modifier_connotation Union[DestinyActivityModifierConnotation, int]

No description given by bungie.

activity_modifier_display_category Union[DestinyActivityModifierDisplayCategory, int]

No description given by bungie.

display_description_override_for_nav_mode str

No description given by bungie.

display_in_activity_selection bool

No description given by bungie.

display_in_nav_mode bool

No description given by bungie.

display_properties DestinyDisplayPropertiesDefinition

No description given by bungie.

dynamic_use Union[DestinyActivitySkullDynamicUse, int]

No description given by bungie.

has_ui bool

No description given by bungie.

hash int

No description given by bungie.

modifier_multiplier_contribution float

No description given by bungie.

modifier_power_contribution int

No description given by bungie.

skull_exclusion_group_hash int

No description given by bungie.

skull_identifier_hash int

No description given by bungie.

skull_options list[DestinyActivitySkullOption]

No description given by bungie.

manifest_skull_exclusion_group_hash Optional[DestinyActivitySelectableSkullExclusionGroupDefinition]

Manifest information for skull_exclusion_group_hash

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySkull(BaseModel, HashObject):
    """
    _No description given by bungie._

    Tip: Manifest Information
        This model has some attributes which can be filled with additional information found in the manifest (`manifest_...`).
        Without additional work, these attributes will be `None`, since they require additional requests and database lookups.

        To fill the manifest dependent attributes, either:

        - Run `await ThisClass.fetch_manifest_information()`, see [here](/API Reference/Models/base)
        - Set `Client.always_return_manifest_information` to `True`, see [here](/API Reference/client)

    Attributes:
        activity_modifier_connotation: _No description given by bungie._
        activity_modifier_display_category: _No description given by bungie._
        display_description_override_for_nav_mode: _No description given by bungie._
        display_in_activity_selection: _No description given by bungie._
        display_in_nav_mode: _No description given by bungie._
        display_properties: _No description given by bungie._
        dynamic_use: _No description given by bungie._
        has_ui: _No description given by bungie._
        hash: _No description given by bungie._
        modifier_multiplier_contribution: _No description given by bungie._
        modifier_power_contribution: _No description given by bungie._
        skull_exclusion_group_hash: _No description given by bungie._
        skull_identifier_hash: _No description given by bungie._
        skull_options: _No description given by bungie._
        manifest_skull_exclusion_group_hash: Manifest information for `skull_exclusion_group_hash`
    """

    activity_modifier_connotation: Union["DestinyActivityModifierConnotation", int] = custom_field(
        converter=enum_converter("DestinyActivityModifierConnotation")
    )
    activity_modifier_display_category: Union["DestinyActivityModifierDisplayCategory", int] = custom_field(
        converter=enum_converter("DestinyActivityModifierDisplayCategory")
    )
    display_description_override_for_nav_mode: str = custom_field()
    display_in_activity_selection: bool = custom_field()
    display_in_nav_mode: bool = custom_field()
    display_properties: "DestinyDisplayPropertiesDefinition" = custom_field()
    dynamic_use: Union["DestinyActivitySkullDynamicUse", int] = custom_field(
        converter=enum_converter("DestinyActivitySkullDynamicUse")
    )
    has_ui: bool = custom_field()
    modifier_multiplier_contribution: float = custom_field()
    modifier_power_contribution: int = custom_field()
    skull_exclusion_group_hash: int = custom_field()
    skull_identifier_hash: int = custom_field()
    skull_options: list["DestinyActivitySkullOption"] = custom_field(
        metadata={"type": """list[DestinyActivitySkullOption]"""}
    )
    manifest_skull_exclusion_group_hash: Optional["DestinyActivitySelectableSkullExclusionGroupDefinition"] = (
        custom_field(default=None)
    )

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySkullCategoryDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

None Attributes: display_properties: No description given by bungie. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySkullCategoryDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    None
    Attributes:
        display_properties: _No description given by bungie._
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
    """

    display_properties: "DestinyDisplayPropertiesDefinition" = custom_field()
    index: int = custom_field()
    redacted: bool = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySkullOption

Bases: BaseModel

No description given by bungie.

None Attributes: bool_value: No description given by bungie. float_value: No description given by bungie. integer_value: No description given by bungie. min_display_difficulty_id: No description given by bungie. option_hash: No description given by bungie. string_value: No description given by bungie.

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySkullOption(BaseModel):
    """
    _No description given by bungie._

    None
    Attributes:
        bool_value: _No description given by bungie._
        float_value: _No description given by bungie._
        integer_value: _No description given by bungie._
        min_display_difficulty_id: _No description given by bungie._
        option_hash: _No description given by bungie._
        string_value: _No description given by bungie._
    """

    bool_value: bool = custom_field()
    float_value: float = custom_field()
    integer_value: int = custom_field()
    min_display_difficulty_id: Union["DestinyActivityDifficultyId", int] = custom_field(
        converter=enum_converter("DestinyActivityDifficultyId")
    )
    option_hash: int = custom_field()
    string_value: str = custom_field()

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result

DestinyActivitySkullSubcategoryDefinition

Bases: ManifestModel, HashObject

No description given by bungie.

Manifest Information

This model has some attributes which can be filled with additional information found in the manifest (manifest_...). Without additional work, these attributes will be None, since they require additional requests and database lookups.

To fill the manifest dependent attributes, either:

  • Run await ThisClass.fetch_manifest_information(), see here
  • Set Client.always_return_manifest_information to True, see here

Attributes:

Name Type Description
availability_tier_rank int

No description given by bungie.

default_skull_hashes list[int]

No description given by bungie.

display_properties DestinyDisplayPropertiesDefinition

No description given by bungie.

hash int

The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.

index int

The index of the entity as it was found in the investment tables.

parent_skull_category_hash int

No description given by bungie.

redacted bool

If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!

manifest_parent_skull_category_hash Optional[DestinyActivitySkullCategoryDefinition]

Manifest information for parent_skull_category_hash

Source code in src/bungio/models/bungie/destiny/definitions/activities.py
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@custom_define()
class DestinyActivitySkullSubcategoryDefinition(ManifestModel, HashObject):
    """
    _No description given by bungie._

    Tip: Manifest Information
        This model has some attributes which can be filled with additional information found in the manifest (`manifest_...`).
        Without additional work, these attributes will be `None`, since they require additional requests and database lookups.

        To fill the manifest dependent attributes, either:

        - Run `await ThisClass.fetch_manifest_information()`, see [here](/API Reference/Models/base)
        - Set `Client.always_return_manifest_information` to `True`, see [here](/API Reference/client)

    Attributes:
        availability_tier_rank: _No description given by bungie._
        default_skull_hashes: _No description given by bungie._
        display_properties: _No description given by bungie._
        hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to.
        index: The index of the entity as it was found in the investment tables.
        parent_skull_category_hash: _No description given by bungie._
        redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
        manifest_parent_skull_category_hash: Manifest information for `parent_skull_category_hash`
    """

    availability_tier_rank: int = custom_field()
    default_skull_hashes: list[int] = custom_field(metadata={"type": """list[int]"""})
    display_properties: "DestinyDisplayPropertiesDefinition" = custom_field()
    index: int = custom_field()
    parent_skull_category_hash: int = custom_field()
    redacted: bool = custom_field()
    manifest_parent_skull_category_hash: Optional["DestinyActivitySkullCategoryDefinition"] = custom_field(default=None)

_convert_to_bungie_case(string) cached staticmethod

Convert a string to how it is represented by bungie: my_name_string -> myNameString

Parameters:

Name Type Description Default
string str

The og string

required

Returns:

Type Description
str

The bungie string

Source code in src/bungio/models/base.py
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@staticmethod
@functools.cache
def _convert_to_bungie_case(string: str) -> str:
    """
    Convert a string to how it is represented by bungie: my_name_string -> myNameString

    Args:
        string: The og string

    Returns:
        The bungie string
    """

    if "_" not in string:
        return string
    else:
        split = string.split("_")
        return "".join((split[0], *(s.capitalize() for s in split[1:])))

fetch_manifest_information(include=None, exclude=None, _cache=None) async

Fill the model in-place with information from the manifest.

Example

Fill every attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information()
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is not None

Fill only some attribute

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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is not None
assert model.manifest_reference_id is None
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model: DestinyHistoricalStatsActivity
await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
assert model.manifest_director_activity_hash is None
assert model.manifest_reference_id is not None

Parameters:

Name Type Description Default
include Optional[list[str]]

A list of attributes you want to include. Excludes everything not mentioned

None
exclude Optional[list[str]]

A list of attributes you want to exclude. Includes everything not mentioned

None
Source code in src/bungio/models/base.py
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async def fetch_manifest_information(
    self, include: Optional[list[str]] = None, exclude: Optional[list[str]] = None, _cache: Optional[dict] = None
):
    """
    Fill the model in-place with information from the manifest.

    Example:
        Fill every attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information()
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is not None
        ```

        Fill only some attribute
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(include=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is not None
        assert model.manifest_reference_id is None
        ```
        ```py
        model: DestinyHistoricalStatsActivity
        await model.fetch_manifest_information(exclude=["manifest_director_activity_hash"])
        assert model.manifest_director_activity_hash is None
        assert model.manifest_reference_id is not None
        ```

    Args:
        include: A list of attributes you want to include. Excludes everything not mentioned
        exclude:  A list of attributes you want to exclude. Includes everything not mentioned
    """

    if not isinstance(self._client.manifest_storage, AsyncEngine):
        raise ValueError("Client.manifest_storage must be set up to use this")

    if not _cache:
        _cache = {}

    class_definition = attrs.fields_dict(type(self))  # noqa

    # loop through the class attributes
    for name in self.__dir__():
        if name.startswith("__"):
            continue

        if include and name not in include:
            continue
        if exclude and name in exclude:
            continue

        # manifest entries
        if name.startswith("manifest_"):
            striped_name = name.removeprefix("manifest_")
            value = getattr(self, striped_name)

            if value is MISSING:
                return

            # check the cache to avoid infinite recursion
            if cached := _cache.get(value, None):
                manifest_value = cached

            else:
                attr_definition = class_definition[name]
                manifest_class_name = attr_definition.type.__str__().removesuffix("')]").split("'")[-1]
                manifest_value = await self._client.manifest.fetch(
                    manifest_class=getattr(models, manifest_class_name), value=value
                )

                _cache[value] = manifest_value

                # check if the model has manifest models itself
                if manifest_value:
                    await manifest_value.fetch_manifest_information(_cache=_cache)

            setattr(self, name, manifest_value)

        # sub models which may have manifest entries too
        elif hasattr((value := getattr(self, name)), "fetch_manifest_information"):
            await value.fetch_manifest_information(_cache=_cache)

from_dict(data, client, recursive=False, *args, **kwargs) async classmethod

Convert json data to this model

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required
recursive bool

If this was called recursively

False

Returns:

Type Description
BaseModel

The model

Source code in src/bungio/models/base.py
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@classmethod
async def from_dict(cls, data: dict, client: "Client", recursive: bool = False, *args, **kwargs) -> BaseModel:
    """
    Convert json data to this model

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj
        recursive: If this was called recursively

    Returns:
        The model
    """

    if isinstance(data, cls):
        return data

    if not isinstance(data, dict):
        raise ValueError

    if "Response" in data:
        data = data["Response"]

    # also use the kwargs as data
    data = kwargs | data
    data = cls.process_dict(data=data, client=client)

    prepared = {}
    for name, field in attrs.fields_dict(cls).items():
        if field.init and name != "_client":
            default = field.default

            # get the value we want. This also skips the manifest_... entries since they have no value and a default
            bungie_name = cls._convert_to_bungie_case(name)
            value = data.get(bungie_name, attrs.NOTHING)

            # bungie is veeery inconsistent and sometimes like to start their params with an upper case for some reason
            # only sometimes tho :)
            if value is attrs.NOTHING:
                value = data.get(f"{bungie_name[0].capitalize()}{bungie_name[1:]}", attrs.NOTHING)

            # sadly bungie sometimes does not return info without marking that fact in the api specs
            if value is attrs.NOTHING and default is attrs.NOTHING:
                default = MISSING

            if value is attrs.NOTHING:
                value = default

            else:
                value = await cls._convert_to_type(
                    field_type=field.type, field_metadata=field.metadata, value=value, client=client
                )

            # set the attr
            prepared[name] = value

    res = cls(**prepared)  # noqa

    # fill the manifest information
    if not recursive and res._client.always_return_manifest_information:
        await res.fetch_manifest_information()

    return res

process_dict(data, client, *args, **kwargs) staticmethod

Model specific cleanup

Parameters:

Name Type Description Default
data dict

The json representation of the model, usually received by bungie

required
client 'Client'

The client obj

required

Returns:

Type Description
dict

Clean json

Source code in src/bungio/models/base.py
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@staticmethod
def process_dict(data: dict, client: "Client", *args, **kwargs) -> dict:
    """
    Model specific cleanup

    Args:
        data: The json representation of the model, usually received by bungie
        client: The client obj

    Returns:
        Clean json
    """
    return data

to_dict(_return_to_bungie_case=True)

Convert the model into a dict representation bungie accepts

Returns:

Type Description
dict

A dict which can be sent to bungie

Source code in src/bungio/models/base.py
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def to_dict(self, _return_to_bungie_case: bool = True) -> dict:
    """
    Convert the model into a dict representation bungie accepts

    Returns:
        A dict which can be sent to bungie
    """

    result = {}

    for name, field in attrs.fields_dict(type(self)).items():
        if name.startswith("_") or name.startswith("manifest_"):
            continue

        value = getattr(self, name)
        if _return_to_bungie_case:
            name = self._convert_to_bungie_case(name)

        if inspect.ismethod(value) or inspect.isfunction(value):
            continue

        elif isinstance(value, dict):
            raise NotImplementedError(
                "Nested dict conversion is not currently implemented, since bungie does never require that info"
            )

        elif isinstance(value, list):
            list_results = []
            for entry in value:
                if hasattr(entry, "to_dict"):
                    list_results.append(entry.to_dict())
                else:
                    list_results.append(entry)

            result[name] = list_results

        else:
            if hasattr(value, "to_dict"):
                result[name] = value.to_dict()
            else:
                # convert to string if they are int64
                if field.metadata.get("int64", None) is True:
                    value = str(value)

                result[name] = value

    return result