Definitions API Models
DestinyActivityModeType
Bases: BaseEnum
For historical reasons, this list will have both D1 and D2-relevant Activity Modes in it. Please don't take this to mean that some D1-only feature is coming back!
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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ALL_DOUBLES = 49
class-attribute
instance-attribute
No description given by bungie.
ALL_MAYHEM = 25
class-attribute
instance-attribute
No description given by bungie.
ALL_PV_E = 7
class-attribute
instance-attribute
No description given by bungie.
ALL_PV_E_COMPETITIVE = 64
class-attribute
instance-attribute
No description given by bungie.
ALL_PV_P = 5
class-attribute
instance-attribute
No description given by bungie.
ALL_STRIKES = 18
class-attribute
instance-attribute
No description given by bungie.
BLACK_ARMORY_RUN = 66
class-attribute
instance-attribute
No description given by bungie.
BREAKTHROUGH = 65
class-attribute
instance-attribute
No description given by bungie.
CLASH = 12
class-attribute
instance-attribute
Clash -> Destiny's name for Team Deathmatch. 4v4 combat, the team with the highest kills at the end of time wins.
CLASH_COMPETITIVE = 72
class-attribute
instance-attribute
No description given by bungie.
CLASH_QUICKPLAY = 71
class-attribute
instance-attribute
No description given by bungie.
CONTROL = 10
class-attribute
instance-attribute
No description given by bungie.
CONTROL_COMPETITIVE = 74
class-attribute
instance-attribute
No description given by bungie.
CONTROL_QUICKPLAY = 73
class-attribute
instance-attribute
No description given by bungie.
COUNTDOWN = 38
class-attribute
instance-attribute
No description given by bungie.
CRIMSON_DOUBLES = 15
class-attribute
instance-attribute
No description given by bungie.
DARES = 85
class-attribute
instance-attribute
No description given by bungie.
DOUBLES = 50
class-attribute
instance-attribute
No description given by bungie.
DUNGEON = 82
class-attribute
instance-attribute
No description given by bungie.
ELIMINATION = 80
class-attribute
instance-attribute
No description given by bungie.
GAMBIT = 63
class-attribute
instance-attribute
No description given by bungie.
GAMBIT_PRIME = 75
class-attribute
instance-attribute
No description given by bungie.
HEROIC_ADVENTURE = 58
class-attribute
instance-attribute
No description given by bungie.
HEROIC_NIGHTFALL = 17
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER = 19
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_CLASH = 44
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_CONTROL = 43
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_RIFT = 90
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_SALVAGE = 68
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_SUPREMACY = 45
class-attribute
instance-attribute
No description given by bungie.
IRON_BANNER_ZONE_CONTROL = 91
class-attribute
instance-attribute
No description given by bungie.
LAWLESS_FRONTIER = 93
class-attribute
instance-attribute
No description given by bungie.
LOCKDOWN = 60
class-attribute
instance-attribute
No description given by bungie.
LOST_SECTOR = 87
class-attribute
instance-attribute
No description given by bungie.
MENAGERIE = 77
class-attribute
instance-attribute
No description given by bungie.
MOMENTUM = 81
class-attribute
instance-attribute
No description given by bungie.
NIGHTFALL = 16
class-attribute
instance-attribute
No description given by bungie.
NIGHTMARE_HUNT = 79
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
OFFENSIVE = 86
class-attribute
instance-attribute
No description given by bungie.
PATROL = 6
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_ALL = 32
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_CLASH = 51
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_CONTROL = 52
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_COUNTDOWN = 54
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_MAYHEM = 56
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_RUMBLE = 57
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_SUPREMACY = 53
class-attribute
instance-attribute
No description given by bungie.
PRIVATE_MATCHES_SURVIVAL = 55
class-attribute
instance-attribute
No description given by bungie.
PV_P_COMPETITIVE = 69
class-attribute
instance-attribute
No description given by bungie.
PV_P_QUICKPLAY = 70
class-attribute
instance-attribute
No description given by bungie.
RAID = 4
class-attribute
instance-attribute
No description given by bungie.
RECKONING = 76
class-attribute
instance-attribute
No description given by bungie.
RELIC = 92
class-attribute
instance-attribute
No description given by bungie.
RESERVED11 = 11
class-attribute
instance-attribute
No description given by bungie.
RESERVED13 = 13
class-attribute
instance-attribute
No description given by bungie.
RESERVED20 = 20
class-attribute
instance-attribute
No description given by bungie.
RESERVED21 = 21
class-attribute
instance-attribute
No description given by bungie.
RESERVED22 = 22
class-attribute
instance-attribute
No description given by bungie.
RESERVED24 = 24
class-attribute
instance-attribute
No description given by bungie.
RESERVED26 = 26
class-attribute
instance-attribute
No description given by bungie.
RESERVED27 = 27
class-attribute
instance-attribute
No description given by bungie.
RESERVED28 = 28
class-attribute
instance-attribute
No description given by bungie.
RESERVED29 = 29
class-attribute
instance-attribute
No description given by bungie.
RESERVED30 = 30
class-attribute
instance-attribute
No description given by bungie.
RESERVED9 = 9
class-attribute
instance-attribute
No description given by bungie.
RIFT = 88
class-attribute
instance-attribute
No description given by bungie.
RUMBLE = 48
class-attribute
instance-attribute
No description given by bungie.
SALVAGE = 67
class-attribute
instance-attribute
No description given by bungie.
SCORCHED = 61
class-attribute
instance-attribute
No description given by bungie.
SCORCHED_TEAM = 62
class-attribute
instance-attribute
No description given by bungie.
SCORED_HEROIC_NIGHTFALL = 47
class-attribute
instance-attribute
No description given by bungie.
SCORED_NIGHTFALL = 46
class-attribute
instance-attribute
No description given by bungie.
SHOWDOWN = 59
class-attribute
instance-attribute
No description given by bungie.
SOCIAL = 40
class-attribute
instance-attribute
No description given by bungie.
STORY = 2
class-attribute
instance-attribute
No description given by bungie.
STRIKE = 3
class-attribute
instance-attribute
No description given by bungie.
SUNDIAL = 83
class-attribute
instance-attribute
No description given by bungie.
SUPREMACY = 31
class-attribute
instance-attribute
No description given by bungie.
SURVIVAL = 37
class-attribute
instance-attribute
No description given by bungie.
TRIALS_COUNTDOWN = 41
class-attribute
instance-attribute
No description given by bungie.
TRIALS_OF_OSIRIS = 84
class-attribute
instance-attribute
No description given by bungie.
TRIALS_OF_THE_NINE = 39
class-attribute
instance-attribute
No description given by bungie.
TRIALS_SURVIVAL = 42
class-attribute
instance-attribute
No description given by bungie.
VEX_OFFENSIVE = 78
class-attribute
instance-attribute
No description given by bungie.
ZONE_CONTROL = 89
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyHistoricalStatsDefinition
Bases: ManifestModel
No description given by bungie.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
category |
Union[DestinyStatsCategoryType, int]
|
Category for the stat. |
group |
Union[DestinyStatsGroupType, int]
|
Statistic group |
icon_image |
str
|
Optional URI to an icon for the statistic |
medal_tier_hash |
int
|
The tier associated with this medal - be it implicitly or explicitly. |
merge_method |
Union[DestinyStatsMergeMethod, int]
|
Optional icon for the statistic |
modes |
list[Union[DestinyActivityModeType, int]]
|
Game modes where this statistic can be reported. |
period_types |
list[Union[PeriodType, int]]
|
Time periods the statistic covers |
stat_description |
str
|
Description of a stat if applicable. |
stat_id |
str
|
Unique programmer friendly ID for this stat |
stat_name |
str
|
Display name |
stat_name_abbr |
str
|
Display name abbreviated |
unit_label |
str
|
Localized Unit Name for the stat. |
unit_type |
Union[UnitType, int]
|
Unit, if any, for the statistic |
weight |
int
|
Weight assigned to this stat indicating its relative impressiveness. |
manifest_medal_tier_hash |
Optional[DestinyMedalTierDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyStatsCategoryType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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ASSISTS = 2
class-attribute
instance-attribute
No description given by bungie.
CRITICALS = 4
class-attribute
instance-attribute
No description given by bungie.
DEATHS = 3
class-attribute
instance-attribute
No description given by bungie.
ENTERED = 8
class-attribute
instance-attribute
No description given by bungie.
KILLS = 1
class-attribute
instance-attribute
No description given by bungie.
K_D = 6
class-attribute
instance-attribute
No description given by bungie.
K_DA = 5
class-attribute
instance-attribute
No description given by bungie.
MEDAL_ABILITIES = 15
class-attribute
instance-attribute
No description given by bungie.
MEDAL_GAME = 11
class-attribute
instance-attribute
No description given by bungie.
MEDAL_MULTI_KILLS = 14
class-attribute
instance-attribute
No description given by bungie.
MEDAL_SPECIAL_KILLS = 12
class-attribute
instance-attribute
No description given by bungie.
MEDAL_SPREES = 13
class-attribute
instance-attribute
No description given by bungie.
MEDAL_WINS = 10
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SCORE = 7
class-attribute
instance-attribute
No description given by bungie.
TIME_PLAYED = 9
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyStatsGroupType
Bases: BaseEnum
If the enum value is > 100, it is a "special" group that cannot be queried for directly (special cases apply to when they are returned, and are not relevant in general cases)
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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ACTIVITY = 102
class-attribute
instance-attribute
These will only be consumed by GetAggregateStatsByActivity
GENERAL = 1
class-attribute
instance-attribute
No description given by bungie.
INTERNAL = 104
class-attribute
instance-attribute
No description given by bungie.
LEADERBOARD = 101
class-attribute
instance-attribute
Only applicable while generating leaderboards.
MEDALS = 3
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
RESERVED_GROUPS = 100
class-attribute
instance-attribute
This is purely to serve as the dividing line between filterable and un-filterable groups. Below this number is a group you can pass as a filter. Above it are groups used in very specific circumstances and not relevant for filtering.
UNIQUE_WEAPON = 103
class-attribute
instance-attribute
These are only consumed and returned by GetUniqueWeaponHistory
WEAPONS = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyStatsMergeMethod
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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ADD = 0
class-attribute
instance-attribute
When collapsing multiple instances of the stat together, add the values.
MAX = 2
class-attribute
instance-attribute
When collapsing multiple instances of the stat together, take the higher value.
MIN = 1
class-attribute
instance-attribute
When collapsing multiple instances of the stat together, take the lower value.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
PeriodType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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ACTIVITY = 3
class-attribute
instance-attribute
No description given by bungie.
ALL_TIME = 2
class-attribute
instance-attribute
No description given by bungie.
DAILY = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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UnitType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/historicalstats/definitions.py
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BOOLEAN = 9
class-attribute
instance-attribute
True or false
COMPLETION_REASON = 13
class-attribute
instance-attribute
The value is a enumeration of the Completion Reason type.
COUNT = 1
class-attribute
instance-attribute
Indicates the statistic is a simple count of something.
DISTANCE = 6
class-attribute
instance-attribute
Values represents a distance (units to-be-determined)
MILLISECONDS = 12
class-attribute
instance-attribute
Number of milliseconds some event spanned. For example, race time, or lap time.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PERCENT = 7
class-attribute
instance-attribute
Ratio represented as a whole value from 0 to 100.
PER_GAME = 2
class-attribute
instance-attribute
Indicates the statistic is a per game average.
POINTS = 4
class-attribute
instance-attribute
Indicates the number of points earned
RATIO = 8
class-attribute
instance-attribute
Ratio of something, shown with decimal places
SECONDS = 3
class-attribute
instance-attribute
Indicates the number of seconds
STANDING = 11
class-attribute
instance-attribute
Indicates victory, defeat, or something in between.
TEAM = 5
class-attribute
instance-attribute
Values represents a team ID
WEAPON_TYPE = 10
class-attribute
instance-attribute
The stat is actually a weapon type.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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