Destiny API Models
DestinyProgression
Bases: BaseModel
Information about a current character's status with a Progression. A progression is a value that can increase with activity and has levels. Think Character Level and Reputation Levels. Combine this "live" data with the related DestinyProgressionDefinition for a full picture of the Progression.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
current_progress |
int
|
This is the total amount of progress obtained overall for this progression (for instance, the total amount of Character Level experience earned) |
current_reset_count |
int
|
The number of resets of this progression you've executed this season, if applicable to this progression. |
daily_limit |
int
|
If this progression has a daily limit, this is that limit. |
daily_progress |
int
|
The amount of progress earned today for this progression. |
level |
int
|
This is the level of the progression (for instance, the Character Level). |
level_cap |
int
|
This is the maximum possible level you can achieve for this progression (for example, the maximum character level obtainable) |
next_level_at |
int
|
The total amount of progression (i.e. "Experience") needed in order to reach the next level. |
progress_to_next_level |
int
|
The amount of progression (i.e. "Experience") needed to reach the next level of this Progression. Jeez, progression is such an overloaded word. |
progression_hash |
int
|
The hash identifier of the Progression in question. Use it to look up the DestinyProgressionDefinition in static data. |
reward_item_socket_override_states |
dict[int, DestinyProgressionRewardItemSocketOverrideState]
|
Information about items stats and states that have socket overrides, if there is any data for it. |
reward_item_states |
list[Union[DestinyProgressionRewardItemState, int]]
|
Information about historical rewards for this progression, if there is any data for it. |
season_resets |
list[DestinyProgressionResetEntry]
|
Information about historical resets of this progression, if there is any data for it. |
step_index |
int
|
Progressions define their levels in "steps". Since the last step may be repeatable, the user may be at a higher level than the actual Step achieved in the progression. Not necessarily useful, but potentially interesting for those cruising the API. Relate this to the "steps" property of the DestinyProgression to see which step the user is on, if you care about that. (Note that this is Content Version dependent since it refers to indexes.) |
weekly_limit |
int
|
If this progression has a weekly limit, this is that limit. |
weekly_progress |
int
|
The amount of progress earned toward this progression in the current week. |
manifest_progression_hash |
Optional[DestinyProgressionDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyProgressionResetEntry
Bases: BaseModel
Represents a season and the number of resets you had in that season. We do not necessarily - even for progressions with resets - track it over all seasons. So be careful and check the season numbers being returned.
None Attributes: resets: No description given by bungie. season: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyProgressionRewardItemState
Bases: BaseFlagEnum
Represents the different states a progression reward item can be in.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CLAIMED = 4
class-attribute
instance-attribute
If this is set, the reward has been claimed.
CLAIM_ALLOWED = 8
class-attribute
instance-attribute
If this is set, the reward is allowed to be claimed by this Character. An item can be earned but still can't be claimed in certain circumstances, like if it's only allowed for certain subclasses. It also might not be able to be claimed if you already claimed it!
EARNED = 2
class-attribute
instance-attribute
If this is set, the reward has been earned.
INVISIBLE = 1
class-attribute
instance-attribute
If this is set, the reward should be hidden.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyProgressionRewardItemSocketOverrideState
Bases: BaseModel
Represents the stats and item state if applicable for progression reward items with socket overrides
None Attributes: item_state: Information about the item state, specifically deepsight if there is any data for it reward_item_stats: Information about the computed stats from socket and plug overrides for this progression, if there is any data for it.
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyStat
Bases: BaseModel
Represents a stat on an item or Character (NOT a Historical Stat, but a physical attribute stat like Attack, Defense etc...)
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
stat_hash |
int
|
The hash identifier for the Stat. Use it to look up the DestinyStatDefinition for static data about the stat. |
value |
int
|
The current value of the Stat. |
manifest_stat_hash |
Optional[DestinyStatDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyStatAggregationType
Bases: BaseEnum
When a Stat (DestinyStatDefinition) is aggregated, this is the rules used for determining the level and formula used for aggregation. * CharacterAverage = apply a weighted average using the related DestinyStatGroupDefinition on the DestinyInventoryItemDefinition across the character's equipped items. See both of those definitions for details. * Character = don't aggregate: the stat should be located and used directly on the character. * Item = don't aggregate: the stat should be located and used directly on the item.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CHARACTER = 1
class-attribute
instance-attribute
No description given by bungie.
CHARACTER_AVERAGE = 0
class-attribute
instance-attribute
No description given by bungie.
ITEM = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyStatCategory
Bases: BaseEnum
At last, stats have categories. Use this for whatever purpose you might wish.
Source code in src/bungio/models/bungie/destiny/__init__.py
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DEFENSE = 2
class-attribute
instance-attribute
No description given by bungie.
GAMEPLAY = 0
class-attribute
instance-attribute
No description given by bungie.
PRIMARY = 3
class-attribute
instance-attribute
No description given by bungie.
WEAPON = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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ItemState
Bases: BaseFlagEnum
A flags enumeration/bitmask where each bit represents a different possible state that the item can be in that may effect how the item is displayed to the user and what actions can be performed against it.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CRAFTED = 8
class-attribute
instance-attribute
If this bit is set, the item has been 'crafted' by the player. You may want to represent this visually with a "crafted" icon overlay.
ENHANCED = 32
class-attribute
instance-attribute
If this bit is set, the item has been 'enhanced' by the player.
HIGHLIGHTED_OBJECTIVE = 16
class-attribute
instance-attribute
If this bit is set, the item has a 'highlighted' objective. You may want to represent this with an orange-red icon border color.
LOCKED = 1
class-attribute
instance-attribute
If this bit is set, the item has been "locked" by the user and cannot be deleted. You may want to represent this visually with a "lock" icon.
MASTERWORK = 4
class-attribute
instance-attribute
If this bit is set, the item has a Masterwork plug inserted. This usually coincides with having a special "glowing" effect applied to the item's icon.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
TRACKED = 2
class-attribute
instance-attribute
If this bit is set, the item is a quest that's being tracked by the user. You may want a visual indicator to show that this is a tracked quest.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyProgressionScope
Bases: BaseEnum
There are many Progressions in Destiny (think Character Level, or Reputation). These are the various "Scopes" of Progressions, which affect many things: * Where/if they are stored * How they are calculated * Where they can be used in other game logic
Source code in src/bungio/models/bungie/destiny/__init__.py
205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | |
ACCOUNT = 0
class-attribute
instance-attribute
No description given by bungie.
CHARACTER = 1
class-attribute
instance-attribute
No description given by bungie.
CLAN = 2
class-attribute
instance-attribute
No description given by bungie.
IMPLICIT_FROM_EQUIPMENT = 4
class-attribute
instance-attribute
No description given by bungie.
ITEM = 3
class-attribute
instance-attribute
No description given by bungie.
MAPPED = 5
class-attribute
instance-attribute
No description given by bungie.
MAPPED_AGGREGATE = 6
class-attribute
instance-attribute
No description given by bungie.
MAPPED_STAT = 7
class-attribute
instance-attribute
No description given by bungie.
MAPPED_UNLOCK_VALUE = 8
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyProgressionStepDisplayEffect
Bases: BaseEnum
If progression is earned, this determines whether the progression shows visual effects on the character or its item - or neither.
Source code in src/bungio/models/bungie/destiny/__init__.py
230 231 232 233 234 235 236 237 238 239 240 | |
CHARACTER = 1
class-attribute
instance-attribute
No description given by bungie.
ITEM = 2
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyItemQuantity
Bases: BaseModel
Used in a number of Destiny contracts to return data about an item stack and its quantity. Can optionally return an itemInstanceId if the item is instanced - in which case, the quantity returned will be 1. If it's not... uh, let me know okay? Thanks.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
has_conditional_visibility |
bool
|
Indicates that this item quantity may be conditionally shown or hidden, based on various sources of state. For example: server flags, account state, or character progress. |
item_hash |
int
|
The hash identifier for the item in question. Use it to look up the item's DestinyInventoryItemDefinition. |
item_instance_id |
int
|
If this quantity is referring to a specific instance of an item, this will have the item's instance ID. Normally, this will be null. |
quantity |
int
|
The amount of the item needed/available depending on the context of where DestinyItemQuantity is being used. |
manifest_item_hash |
Optional[DestinyInventoryItemDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | |
_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
SocketTypeActionType
Bases: BaseEnum
Indicates the type of actions that can be performed
Source code in src/bungio/models/bungie/destiny/__init__.py
272 273 274 275 276 277 278 279 280 281 282 | |
INFUSE_ITEM = 1
class-attribute
instance-attribute
No description given by bungie.
INSERT_PLUG = 0
class-attribute
instance-attribute
No description given by bungie.
REINITIALIZE_SOCKET = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinySocketVisibility
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
285 286 287 288 289 290 291 292 293 294 295 296 297 | |
HIDDEN = 1
class-attribute
instance-attribute
No description given by bungie.
HIDDEN_IF_NO_PLUGS_AVAILABLE = 3
class-attribute
instance-attribute
No description given by bungie.
HIDDEN_WHEN_EMPTY = 2
class-attribute
instance-attribute
No description given by bungie.
VISIBLE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinySocketCategoryStyle
Bases: BaseEnum
Represents the possible and known UI styles used by the game for rendering Socket Categories.
Source code in src/bungio/models/bungie/destiny/__init__.py
300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 | |
ABILITIES = 7
class-attribute
instance-attribute
No description given by bungie.
CONSUMABLE = 2
class-attribute
instance-attribute
No description given by bungie.
ENERGY_METER = 5
class-attribute
instance-attribute
No description given by bungie.
INTRINSIC = 4
class-attribute
instance-attribute
No description given by bungie.
LARGE_PERK = 6
class-attribute
instance-attribute
No description given by bungie.
REUSABLE = 1
class-attribute
instance-attribute
No description given by bungie.
SUPERS = 8
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 0
class-attribute
instance-attribute
No description given by bungie.
UNLOCKABLE = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
TierType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 | |
BASIC = 2
class-attribute
instance-attribute
No description given by bungie.
COMMON = 3
class-attribute
instance-attribute
No description given by bungie.
CURRENCY = 1
class-attribute
instance-attribute
No description given by bungie.
EXOTIC = 6
class-attribute
instance-attribute
No description given by bungie.
RARE = 4
class-attribute
instance-attribute
No description given by bungie.
SUPERIOR = 5
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
BucketScope
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
346 347 348 349 350 351 352 353 354 | |
ACCOUNT = 1
class-attribute
instance-attribute
No description given by bungie.
CHARACTER = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
BucketCategory
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 | |
CURRENCY = 2
class-attribute
instance-attribute
No description given by bungie.
EQUIPPABLE = 3
class-attribute
instance-attribute
No description given by bungie.
IGNORED = 4
class-attribute
instance-attribute
No description given by bungie.
INVISIBLE = 0
class-attribute
instance-attribute
No description given by bungie.
ITEM = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
ItemLocation
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 | |
INVENTORY = 1
class-attribute
instance-attribute
No description given by bungie.
POSTMASTER = 4
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 0
class-attribute
instance-attribute
No description given by bungie.
VAULT = 2
class-attribute
instance-attribute
No description given by bungie.
VENDOR = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
EquippingItemBlockAttributes
Bases: BaseFlagEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
391 392 393 394 395 396 397 398 399 | |
EQUIP_ON_ACQUIRE = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyAmmunitionType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 | |
HEAVY = 3
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PRIMARY = 1
class-attribute
instance-attribute
No description given by bungie.
SPECIAL = 2
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 4
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DamageType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 | |
ARC = 2
class-attribute
instance-attribute
No description given by bungie.
KINETIC = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
RAID = 5
class-attribute
instance-attribute
No description given by bungie.
STASIS = 6
class-attribute
instance-attribute
No description given by bungie.
STRAND = 7
class-attribute
instance-attribute
No description given by bungie.
THERMAL = 3
class-attribute
instance-attribute
No description given by bungie.
VOID = 4
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DyeReference
Bases: BaseModel
No description given by bungie.
None Attributes: channel_hash: No description given by bungie. dye_hash: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
442 443 444 445 446 447 448 449 450 451 452 453 454 | |
_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyClass
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
457 458 459 460 461 462 463 464 465 466 467 468 469 | |
HUNTER = 1
class-attribute
instance-attribute
No description given by bungie.
TITAN = 0
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 3
class-attribute
instance-attribute
No description given by bungie.
WARLOCK = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyGender
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
472 473 474 475 476 477 478 479 480 481 482 | |
FEMALE = 1
class-attribute
instance-attribute
No description given by bungie.
MALE = 0
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyVendorProgressionType
Bases: BaseEnum
Describes the type of progression that a vendor has.
Source code in src/bungio/models/bungie/destiny/__init__.py
485 486 487 488 489 490 491 492 493 494 495 | |
DEFAULT = 0
class-attribute
instance-attribute
The original rank progression from token redemption.
NO_SEASONAL_REFRESH = 2
class-attribute
instance-attribute
A vendor progression with no seasonal refresh. For example: Xur in the Eternity destination for the 30th Anniversary.
RITUAL = 1
class-attribute
instance-attribute
Progression from ranks in ritual content. For example: Crucible (Shaxx), Gambit (Drifter), and Season 13 Battlegrounds (War Table).
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
VendorDisplayCategorySortOrder
Bases: BaseEnum
Display categories can have custom sort orders. These are the possible options.
Source code in src/bungio/models/bungie/destiny/__init__.py
498 499 500 501 502 503 504 505 506 | |
DEFAULT = 0
class-attribute
instance-attribute
No description given by bungie.
SORT_BY_TIER = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyVendorInteractionRewardSelection
Bases: BaseEnum
When a Vendor Interaction provides rewards, they'll either let you choose one or let you have all of them. This determines which it will be.
Source code in src/bungio/models/bungie/destiny/__init__.py
509 510 511 512 513 514 515 516 517 518 519 | |
ALL = 2
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
ONE = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyVendorReplyType
Bases: BaseEnum
This determines the type of reply that a Vendor will have during an Interaction.
Source code in src/bungio/models/bungie/destiny/__init__.py
522 523 524 525 526 527 528 529 530 531 532 | |
ACCEPT = 0
class-attribute
instance-attribute
No description given by bungie.
COMPLETE = 2
class-attribute
instance-attribute
No description given by bungie.
DECLINE = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
VendorInteractionType
Bases: BaseEnum
An enumeration of the known UI interactions for Vendors.
Source code in src/bungio/models/bungie/destiny/__init__.py
535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 | |
END = 9
class-attribute
instance-attribute
These seem even less consistent. I don't know what these are.
PROGRESS_TAB = 8
class-attribute
instance-attribute
Honestly, this doesn't seem consistent to me. It is used to give you choices in the Cryptarch as well as some reward prompts by the Eververse vendor. I'll have to look into that further at some point.
QUEST_ACCEPT = 7
class-attribute
instance-attribute
An interaction shown when you're accepting a new quest.
QUEST_COMPLETE = 2
class-attribute
instance-attribute
An interaction shown when you complete a quest and receive a reward.
QUEST_CONTINUE = 3
class-attribute
instance-attribute
An interaction shown when you talk to a Vendor as an intermediary step of a quest.
RANK_UP_REWARD = 5
class-attribute
instance-attribute
An interaction shown when you rank up with the vendor.
REPUTATION_PREVIEW = 4
class-attribute
instance-attribute
An interaction shown when you are previewing the vendor's reputation rewards.
START = 10
class-attribute
instance-attribute
Also seem inconsistent. I also don't know what these are offhand.
TOKEN_TURN_IN = 6
class-attribute
instance-attribute
An interaction shown when you have tokens to turn in for the vendor.
UNDEFINED = 1
class-attribute
instance-attribute
An empty interaction. If this ends up in content, it is probably a game bug.
UNKNOWN = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyItemSortType
Bases: BaseEnum
Determines how items are sorted in an inventory bucket.
Source code in src/bungio/models/bungie/destiny/__init__.py
564 565 566 567 568 569 570 571 572 573 574 | |
ITEM_ID = 0
class-attribute
instance-attribute
No description given by bungie.
STACK_SIZE = 2
class-attribute
instance-attribute
No description given by bungie.
TIMESTAMP = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyVendorItemRefundPolicy
Bases: BaseEnum
The action that happens when the user attempts to refund an item.
Source code in src/bungio/models/bungie/destiny/__init__.py
577 578 579 580 581 582 583 584 585 586 587 | |
DELETES_ITEM = 1
class-attribute
instance-attribute
No description given by bungie.
NOT_REFUNDABLE = 0
class-attribute
instance-attribute
No description given by bungie.
REVOKES_LICENSE = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyGatingScope
Bases: BaseEnum
This enumeration represents the most restrictive type of gating that is being performed by an entity. This is useful as a shortcut to avoid a lot of lookups when determining whether the gating on an Entity applies to everyone equally, or to their specific Profile or Character states. None = There is no gating on this item. Global = The gating on this item is based entirely on global game state. It will be gated the same for everyone. Clan = The gating on this item is at the Clan level. For instance, if you're gated by Clan level this will be the case. Profile = The gating includes Profile-specific checks, but not on the Profile's characters. An example of this might be when you acquire an Emblem: the Emblem will be available in your Kiosk for all characters in your Profile from that point onward. Character = The gating includes Character-specific checks, including character level restrictions. An example of this might be an item that you can't purchase from a Vendor until you reach a specific Character Level. Item = The gating includes item-specific checks. For BNet, this generally implies that we'll show this data only on a character level or deeper. AssumedWorstCase = The unlocks and checks being used for this calculation are of an unknown type and are used for unknown purposes. For instance, if some great person decided that an unlock value should be globally scoped, but then the game changes it using character-specific data in a way that BNet doesn't know about. Because of the open-ended potential for this to occur, many unlock checks for "globally" scoped unlock data may be assumed as the worst case unless it has been specifically whitelisted as otherwise. That sucks, but them's the breaks.
Source code in src/bungio/models/bungie/destiny/__init__.py
590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 | |
ASSUMED_WORST_CASE = 6
class-attribute
instance-attribute
No description given by bungie.
CHARACTER = 4
class-attribute
instance-attribute
No description given by bungie.
CLAN = 2
class-attribute
instance-attribute
No description given by bungie.
GLOBAL = 1
class-attribute
instance-attribute
No description given by bungie.
ITEM = 5
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PROFILE = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
ActivityGraphNodeHighlightType
Bases: BaseEnum
The various known UI styles in which an item can be highlighted. It'll be up to you to determine what you want to show based on this highlighting, BNet doesn't have any assets that correspond to these states. And yeah, RiseOfIron and Comet have their own special highlight states. Don't ask me, I can't imagine they're still used.
Source code in src/bungio/models/bungie/destiny/__init__.py
611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 | |
COMET = 3
class-attribute
instance-attribute
No description given by bungie.
HYPER = 2
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
NORMAL = 1
class-attribute
instance-attribute
No description given by bungie.
RISE_OF_IRON = 4
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyUnlockValueUIStyle
Bases: BaseEnum
If you're showing an unlock value in the UI, this is the format in which it should be shown. You'll have to build your own algorithms on the client side to determine how best to render these options.
Source code in src/bungio/models/bungie/destiny/__init__.py
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AUTOMATIC = 0
class-attribute
instance-attribute
Generally, Automatic means "Just show the number"
CHECKBOX = 2
class-attribute
instance-attribute
Show the number as a checkbox. 0 Will mean unchecked, any other value will mean checked.
DATE_TIME = 4
class-attribute
instance-attribute
Show the number as a date and time. The number will be the number of seconds since the Unix Epoch (January 1st, 1970 at midnight UTC). It'll be up to you to convert this into a date and time format understandable to the user in their time zone.
EXPLICIT_PERCENTAGE = 12
class-attribute
instance-attribute
Show the value as a percentage. For example: "51%" - Does no division, only appends '%'
FRACTION = 1
class-attribute
instance-attribute
Show the number as a fractional value. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
FRACTION_FLOAT = 5
class-attribute
instance-attribute
Show the number as a floating point value that represents a fraction, where 0 is min and 1 is max. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
GREEN_PIPS = 10
class-attribute
instance-attribute
Show the value as a series of green pips, like the wins in a Trials of Osiris score card.
HIDDEN = 8
class-attribute
instance-attribute
Don't bother showing the value at all, it's not easily human-interpretable, and used for some internal purpose.
INTEGER = 6
class-attribute
instance-attribute
Show the number as a straight-up integer.
LEVEL_AND_REWARD = 14
class-attribute
instance-attribute
Show the value as a level and a reward.
MULTIPLIER = 9
class-attribute
instance-attribute
Example: "1.5x"
PERCENTAGE = 3
class-attribute
instance-attribute
Show the number as a percentage. For this to make sense, the value being displayed should have a comparable upper bound, like the progress to the next level of a Progression.
RAW_FLOAT = 13
class-attribute
instance-attribute
Show the value as a floating-point number. For example: "4.52" NOTE: Passed along from Investment as whole number with last two digits as decimal values (452 -> 4.52)
RED_PIPS = 11
class-attribute
instance-attribute
Show the value as a series of red pips, like the losses in a Trials of Osiris score card.
TIME_DURATION = 7
class-attribute
instance-attribute
Show the number as a time duration. The value will be returned as seconds.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyObjectiveGrantStyle
Bases: BaseEnum
Some Objectives provide perks, generally as part of providing some kind of interesting modifier for a Challenge or Quest. This indicates when the Perk is granted.
Source code in src/bungio/models/bungie/destiny/__init__.py
665 666 667 668 669 670 671 672 673 674 675 | |
ALWAYS = 2
class-attribute
instance-attribute
No description given by bungie.
WHEN_COMPLETE = 1
class-attribute
instance-attribute
No description given by bungie.
WHEN_INCOMPLETE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyObjectiveUiStyle
Bases: BaseEnum
If the objective has a known UI label, this enumeration will represent it.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CRAFTING_MEMENTOS = 5
class-attribute
instance-attribute
No description given by bungie.
CRAFTING_MEMENTO_TITLE = 6
class-attribute
instance-attribute
No description given by bungie.
CRAFTING_WEAPON_LEVEL = 2
class-attribute
instance-attribute
No description given by bungie.
CRAFTING_WEAPON_LEVEL_PROGRESS = 3
class-attribute
instance-attribute
No description given by bungie.
CRAFTING_WEAPON_TIMESTAMP = 4
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_EXOTIC = 12
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_MYSTERY0 = 7
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_MYSTERY1 = 8
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_MYSTERY2 = 9
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_MYSTERY3 = 10
class-attribute
instance-attribute
No description given by bungie.
DISCOVERABLE_MYSTERY4 = 11
class-attribute
instance-attribute
No description given by bungie.
HIGHLIGHTED = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityNavPointType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 | |
AMMO_CACHE = 5
class-attribute
instance-attribute
No description given by bungie.
ARENA_OBJECTIVE = 14
class-attribute
instance-attribute
No description given by bungie.
AUTOMATION_HINT = 15
class-attribute
instance-attribute
No description given by bungie.
CAPTURE_POINT = 7
class-attribute
instance-attribute
No description given by bungie.
DEFENSIVE_ENCOUNTER = 8
class-attribute
instance-attribute
No description given by bungie.
GHOST_INTERACTION = 9
class-attribute
instance-attribute
No description given by bungie.
INACTIVE = 0
class-attribute
instance-attribute
No description given by bungie.
INCOMING = 13
class-attribute
instance-attribute
No description given by bungie.
KILL_AI = 10
class-attribute
instance-attribute
No description given by bungie.
PATROL_MISSION = 12
class-attribute
instance-attribute
No description given by bungie.
POINT_TYPE_FLAG = 6
class-attribute
instance-attribute
No description given by bungie.
PRIMARY_OBJECTIVE = 1
class-attribute
instance-attribute
No description given by bungie.
PUBLIC_EVENT_OBJECTIVE = 4
class-attribute
instance-attribute
No description given by bungie.
QUEST_ITEM = 11
class-attribute
instance-attribute
No description given by bungie.
SECONDARY_OBJECTIVE = 2
class-attribute
instance-attribute
No description given by bungie.
TRACKED_QUEST = 16
class-attribute
instance-attribute
No description given by bungie.
TRAVEL_OBJECTIVE = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityModeCategory
Bases: BaseEnum
Activity Modes are grouped into a few possible broad categories.
Source code in src/bungio/models/bungie/destiny/__init__.py
752 753 754 755 756 757 758 759 760 761 762 763 764 | |
NONE = 0
class-attribute
instance-attribute
Activities that are neither PVP nor PVE, such as social activities.
PV_E = 1
class-attribute
instance-attribute
PvE activities, where you shoot aliens in the face.
PV_E_COMPETITIVE = 3
class-attribute
instance-attribute
PVE competitive activities, where you shoot whoever you want whenever you want. Or run around collecting small glowing triangles.
PV_P = 2
class-attribute
instance-attribute
PvP activities, where you shoot your "friends".
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyItemSubType
Bases: BaseEnum
This Enumeration further classifies items by more specific categorizations than DestinyItemType. The "Sub-Type" is where we classify and categorize items one step further in specificity: "Auto Rifle" instead of just "Weapon" for example, or "Vanguard Bounty" instead of merely "Bounty". These sub-types are provided for historical compatibility with Destiny 1, but an ideal alternative is to use DestinyItemCategoryDefinitions and the DestinyItemDefinition.itemCategories property instead. Item Categories allow for arbitrary hierarchies of specificity, and for items to belong to multiple categories across multiple hierarchies simultaneously. For this enum, we pick a single type as a "best guess" fit. NOTE: This is not all of the item types available, and some of these are holdovers from Destiny 1 that may or may not still exist.
Source code in src/bungio/models/bungie/destiny/__init__.py
767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 | |
AUTO_RIFLE = 6
class-attribute
instance-attribute
No description given by bungie.
BOW = 31
class-attribute
instance-attribute
No description given by bungie.
CHEST_ARMOR = 28
class-attribute
instance-attribute
No description given by bungie.
CLASS_ARMOR = 30
class-attribute
instance-attribute
No description given by bungie.
CRM = 16
class-attribute
instance-attribute
DEPRECATED. An item can both be CRM and something else.
CRUCIBLE = 1
class-attribute
instance-attribute
DEPRECATED. Items can be both "Crucible" and something else interesting.
DUMMY_REPEATABLE_BOUNTY = 32
class-attribute
instance-attribute
No description given by bungie.
EXOTIC = 5
class-attribute
instance-attribute
DEPRECATED. An item can both be Exotic and something else.
FUSION_RIFLE = 11
class-attribute
instance-attribute
No description given by bungie.
FUSION_RIFLE_LINE = 22
class-attribute
instance-attribute
No description given by bungie.
GAUNTLETS_ARMOR = 27
class-attribute
instance-attribute
No description given by bungie.
GLAIVE = 33
class-attribute
instance-attribute
No description given by bungie.
GRENADE_LAUNCHER = 23
class-attribute
instance-attribute
No description given by bungie.
HAND_CANNON = 9
class-attribute
instance-attribute
No description given by bungie.
HELMET_ARMOR = 26
class-attribute
instance-attribute
No description given by bungie.
LEG_ARMOR = 29
class-attribute
instance-attribute
No description given by bungie.
MACHINEGUN = 8
class-attribute
instance-attribute
No description given by bungie.
MASK = 19
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
ORNAMENT = 21
class-attribute
instance-attribute
No description given by bungie.
PULSE_RIFLE = 13
class-attribute
instance-attribute
No description given by bungie.
ROCKET_LAUNCHER = 10
class-attribute
instance-attribute
No description given by bungie.
SCOUT_RIFLE = 14
class-attribute
instance-attribute
No description given by bungie.
SHADER = 20
class-attribute
instance-attribute
No description given by bungie.
SHOTGUN = 7
class-attribute
instance-attribute
No description given by bungie.
SIDEARM = 17
class-attribute
instance-attribute
No description given by bungie.
SNIPER_RIFLE = 12
class-attribute
instance-attribute
No description given by bungie.
SUBMACHINE_GUN = 24
class-attribute
instance-attribute
No description given by bungie.
SWORD = 18
class-attribute
instance-attribute
No description given by bungie.
TRACE_RIFLE = 25
class-attribute
instance-attribute
No description given by bungie.
VANGUARD = 2
class-attribute
instance-attribute
DEPRECATED. An item can both be "Vanguard" and something else.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityDifficultyId
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 | |
ALMOST_IMPOSSIBLE = 6
class-attribute
instance-attribute
No description given by bungie.
BRAVE = 5
class-attribute
instance-attribute
No description given by bungie.
CHALLENGING = 3
class-attribute
instance-attribute
No description given by bungie.
COUNT = 8
class-attribute
instance-attribute
No description given by bungie.
EASY = 1
class-attribute
instance-attribute
No description given by bungie.
HARD = 4
class-attribute
instance-attribute
No description given by bungie.
IMPOSSIBLE = 7
class-attribute
instance-attribute
No description given by bungie.
NORMAL = 2
class-attribute
instance-attribute
No description given by bungie.
TRIVIAL = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivitySkullDynamicUse
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
861 862 863 864 865 866 867 868 869 870 871 872 873 | |
ALLOWED = 1
class-attribute
instance-attribute
No description given by bungie.
COUNT = 3
class-attribute
instance-attribute
No description given by bungie.
DISALLOWED = 2
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityModifierDisplayCategory
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 | |
COUNT = 7
class-attribute
instance-attribute
No description given by bungie.
ENEMY_ADJUSTMENT = 3
class-attribute
instance-attribute
No description given by bungie.
ENEMY_BUILDCRAFT = 4
class-attribute
instance-attribute
No description given by bungie.
FUN = 6
class-attribute
instance-attribute
No description given by bungie.
MODE_RULES = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SEASONAL = 5
class-attribute
instance-attribute
No description given by bungie.
SELF_BUILDCRAFT = 2
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityModifierConnotation
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 | |
AFFIX = 3
class-attribute
instance-attribute
No description given by bungie.
COUNT = 7
class-attribute
instance-attribute
No description given by bungie.
EVENT = 6
class-attribute
instance-attribute
No description given by bungie.
INFORMATIONAL = 4
class-attribute
instance-attribute
No description given by bungie.
NEGATIVE = 2
class-attribute
instance-attribute
No description given by bungie.
NEUTRAL = 0
class-attribute
instance-attribute
No description given by bungie.
POSITIVE = 1
class-attribute
instance-attribute
No description given by bungie.
REWARD = 5
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityDifficultyTierType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
922 923 924 925 926 927 928 929 930 931 932 | |
COUNT = 2
class-attribute
instance-attribute
No description given by bungie.
DEFAULT = 0
class-attribute
instance-attribute
No description given by bungie.
TRAINING = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyGraphNodeState
Bases: BaseEnum
Represents a potential state of an Activity Graph node.
Source code in src/bungio/models/bungie/destiny/__init__.py
935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 | |
COMPLETED = 4
class-attribute
instance-attribute
No description given by bungie.
HIDDEN = 0
class-attribute
instance-attribute
No description given by bungie.
INCOMPLETE = 3
class-attribute
instance-attribute
No description given by bungie.
TEASER = 2
class-attribute
instance-attribute
No description given by bungie.
VISIBLE = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyPresentationNodeType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 | |
CATEGORY = 1
class-attribute
instance-attribute
No description given by bungie.
COLLECTIBLES = 2
class-attribute
instance-attribute
No description given by bungie.
CRAFTABLE = 5
class-attribute
instance-attribute
No description given by bungie.
DEFAULT = 0
class-attribute
instance-attribute
No description given by bungie.
METRIC = 4
class-attribute
instance-attribute
No description given by bungie.
RECORDS = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyScope
Bases: BaseEnum
There's a lot of places where we need to know scope on more than just a profile or character level. For everything else, there's this more generic sense of scope.
Source code in src/bungio/models/bungie/destiny/__init__.py
971 972 973 974 975 976 977 978 979 | |
CHARACTER = 1
class-attribute
instance-attribute
No description given by bungie.
PROFILE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyPresentationDisplayStyle
Bases: BaseEnum
A hint for how the presentation node should be displayed when shown in a list. How you use this is your UI is up to you.
Source code in src/bungio/models/bungie/destiny/__init__.py
982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 | |
BADGE = 1
class-attribute
instance-attribute
No description given by bungie.
CATEGORY = 0
class-attribute
instance-attribute
Display the item as a category, through which sub-items are filtered.
CATEGORY_COLLECTIBLES = 7
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_CURRENCIES = 8
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_EMBLEMS = 9
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_EMOTES = 10
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_ENGRAMS = 11
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_FINISHERS = 12
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_GHOSTS = 13
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_MISC = 14
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_MODS = 15
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_ORNAMENTS = 16
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_SHADERS = 17
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_SHIPS = 18
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_SPAWNFX = 19
class-attribute
instance-attribute
No description given by bungie.
CATEGORY_UPGRADE_MATERIALS = 20
class-attribute
instance-attribute
No description given by bungie.
COLLECTIBLE = 3
class-attribute
instance-attribute
No description given by bungie.
GUARDIAN_RANK = 6
class-attribute
instance-attribute
No description given by bungie.
MEDALS = 2
class-attribute
instance-attribute
No description given by bungie.
RECORD = 4
class-attribute
instance-attribute
No description given by bungie.
SEASONAL_TRIUMPH = 5
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyRecordValueStyle
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 | |
BOOLEAN = 3
class-attribute
instance-attribute
No description given by bungie.
DECIMAL = 4
class-attribute
instance-attribute
No description given by bungie.
INTEGER = 0
class-attribute
instance-attribute
No description given by bungie.
MILLISECONDS = 2
class-attribute
instance-attribute
No description given by bungie.
PERCENTAGE = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyRecordToastStyle
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 | |
BADGE = 3
class-attribute
instance-attribute
No description given by bungie.
CRAFTING_RECIPE_UNLOCKED = 8
class-attribute
instance-attribute
No description given by bungie.
GILDED_TITLE_COMPLETE = 7
class-attribute
instance-attribute
No description given by bungie.
LORE = 2
class-attribute
instance-attribute
No description given by bungie.
MEDAL_COMPLETE = 5
class-attribute
instance-attribute
No description given by bungie.
META_RECORD = 4
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PATHFINDER_OBJECTIVE_COMPLETE_GAMBIT = 14
class-attribute
instance-attribute
No description given by bungie.
PATHFINDER_OBJECTIVE_COMPLETE_PVP = 12
class-attribute
instance-attribute
No description given by bungie.
PATHFINDER_OBJECTIVE_COMPLETE_RITUALS = 10
class-attribute
instance-attribute
No description given by bungie.
PATHFINDER_OBJECTIVE_COMPLETE_SCHISM = 11
class-attribute
instance-attribute
No description given by bungie.
PATHFINDER_OBJECTIVE_COMPLETE_STRIKES = 13
class-attribute
instance-attribute
No description given by bungie.
RECORD = 1
class-attribute
instance-attribute
No description given by bungie.
SEASON_CHALLENGE_COMPLETE = 6
class-attribute
instance-attribute
No description given by bungie.
SEASON_DAILY_COMPLETE = 16
class-attribute
instance-attribute
No description given by bungie.
SEASON_WEEKLY_COMPLETE = 15
class-attribute
instance-attribute
No description given by bungie.
TOAST_GUARDIAN_RANK_DETAILS = 9
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyPresentationScreenStyle
Bases: BaseEnum
A hint for what screen should be shown when this presentation node is clicked into. How you use this is your UI is up to you.
Source code in src/bungio/models/bungie/destiny/__init__.py
1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 | |
BADGE = 2
class-attribute
instance-attribute
Show sub-items as Badges. (I know, I know. We don't need no stinkin' badges har har har)
CATEGORY_SETS = 1
class-attribute
instance-attribute
Show sub-items as "category sets". In-game, you'd see these as a vertical list of child presentation nodes - armor sets for example - and the icons of items within those sets displayed horizontally.
DEFAULT = 0
class-attribute
instance-attribute
Use the "default" view for the presentation nodes.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
PlugUiStyles
Bases: BaseFlagEnum
If the plug has a specific custom style, this enumeration will represent that style/those styles.
Source code in src/bungio/models/bungie/destiny/__init__.py
1102 1103 1104 1105 1106 1107 1108 1109 1110 | |
MASTERWORK = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
PlugAvailabilityMode
Bases: BaseEnum
This enum determines whether the plug is available to be inserted. - Normal means that all existing rules for plug insertion apply. - UnavailableIfSocketContainsMatchingPlugCategory means that the plug is only available if the socket does NOT match the plug category. - AvailableIfSocketContainsMatchingPlugCategory means that the plug is only available if the socket DOES match the plug category. For category matching, use the plug's "plugCategoryIdentifier" property, comparing it to
Source code in src/bungio/models/bungie/destiny/__init__.py
1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 | |
AVAILABLE_IF_SOCKET_CONTAINS_MATCHING_PLUG_CATEGORY = 2
class-attribute
instance-attribute
No description given by bungie.
NORMAL = 0
class-attribute
instance-attribute
No description given by bungie.
UNAVAILABLE_IF_SOCKET_CONTAINS_MATCHING_PLUG_CATEGORY = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyEnergyType
Bases: BaseEnum
Represents the socket energy types for Armor 2.0, Ghosts 2.0, and Stasis subclasses.
Source code in src/bungio/models/bungie/destiny/__init__.py
1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 | |
ANY = 0
class-attribute
instance-attribute
No description given by bungie.
ARC = 1
class-attribute
instance-attribute
No description given by bungie.
GHOST = 4
class-attribute
instance-attribute
No description given by bungie.
STASIS = 6
class-attribute
instance-attribute
No description given by bungie.
SUBCLASS = 5
class-attribute
instance-attribute
No description given by bungie.
THERMAL = 2
class-attribute
instance-attribute
No description given by bungie.
VOID = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
SocketPlugSources
Bases: BaseFlagEnum
Indicates how a socket is populated, and where you should look for valid plug data. This is a flags enumeration/bitmask field, as you may have to look in multiple sources across multiple components for valid plugs. For instance, a socket could have plugs that are sourced from its own definition, as well as plugs that are sourced from Character-scoped AND profile-scoped Plug Sets. Only by combining plug data for every indicated source will you be able to know all of the plugs available for a socket.
Source code in src/bungio/models/bungie/destiny/__init__.py
1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 | |
CHARACTER_PLUG_SET = 8
class-attribute
instance-attribute
Use the CharacterPlugSets (DestinyProfileResponse.characterPlugSets) component data to determine which plugs are valid for this socket.
INVENTORY_SOURCED = 1
class-attribute
instance-attribute
Use plugs found in the player's inventory, based on the socket type rules (see DestinySocketTypeDefinition for more info) Note that a socket - like Shaders - can have both reusable plugs and inventory items inserted theoretically.
NONE = 0
class-attribute
instance-attribute
If there's no way we can detect to insert new plugs.
PROFILE_PLUG_SET = 4
class-attribute
instance-attribute
Use the ProfilePlugSets (DestinyProfileResponse.profilePlugSets) component data to determine which plugs are valid for this socket.
REUSABLE_PLUG_ITEMS = 2
class-attribute
instance-attribute
Use the DestinyItemSocketsComponent.sockets.reusablePlugs property to determine which plugs are valid for this socket. This may have to be combined with other sources, such as plug sets, if those flags are set. Note that "Reusable" plugs may not necessarily come from a plug set, nor from the "reusablePlugItems" in the socket's Definition data. They can sometimes be "randomized" in which case the only source of truth at the moment is still the runtime DestinyItemSocketsComponent.sockets.reusablePlugs property.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
ItemPerkVisibility
Bases: BaseEnum
Indicates how a perk should be shown, or if it should be, in the game UI. Maybe useful for those of you trying to filter out internal-use-only perks (or for those of you trying to figure out what they do!)
Source code in src/bungio/models/bungie/destiny/__init__.py
1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 | |
DISABLED = 1
class-attribute
instance-attribute
No description given by bungie.
HIDDEN = 2
class-attribute
instance-attribute
No description given by bungie.
VISIBLE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
SpecialItemType
Bases: BaseEnum
As you run into items that need to be classified for Milestone purposes in ways that we cannot infer via direct data, add a new classification here and use a string constant to represent it in the local item config file. NOTE: This is not all of the item types available, and some of these are holdovers from Destiny 1 that may or may not still exist.
Source code in src/bungio/models/bungie/destiny/__init__.py
1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 | |
ARMOR = 8
class-attribute
instance-attribute
No description given by bungie.
CONSUMABLE = 24
class-attribute
instance-attribute
No description given by bungie.
CURRENCY = 29
class-attribute
instance-attribute
No description given by bungie.
ENGRAM = 23
class-attribute
instance-attribute
No description given by bungie.
EXCHANGE_MATERIAL = 25
class-attribute
instance-attribute
No description given by bungie.
MISSION_REWARD = 27
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SPECIAL_CURRENCY = 1
class-attribute
instance-attribute
No description given by bungie.
WEAPON = 9
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyItemType
Bases: BaseEnum
An enumeration that indicates the high-level "type" of the item, attempting to iron out the context specific differences for specific instances of an entity. For instance, though a weapon may be of various weapon "Types", in DestinyItemType they are all classified as "Weapon". This allows for better filtering on a higher level of abstraction for the concept of types. This enum is provided for historical compatibility with Destiny 1, but an ideal alternative is to use DestinyItemCategoryDefinitions and the DestinyItemDefinition.itemCategories property instead. Item Categories allow for arbitrary hierarchies of specificity, and for items to belong to multiple categories across multiple hierarchies simultaneously. For this enum, we pick a single type as a "best guess" fit. NOTE: This is not all of the item types available, and some of these are holdovers from Destiny 1 that may or may not still exist. I keep updating these because they're so damn convenient. I guess I shouldn't fight it.
Source code in src/bungio/models/bungie/destiny/__init__.py
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ARMOR = 2
class-attribute
instance-attribute
No description given by bungie.
AURA = 18
class-attribute
instance-attribute
No description given by bungie.
BOUNTY = 26
class-attribute
instance-attribute
No description given by bungie.
CLAN_BANNER = 17
class-attribute
instance-attribute
No description given by bungie.
CONSUMABLE = 9
class-attribute
instance-attribute
No description given by bungie.
CURRENCY = 1
class-attribute
instance-attribute
No description given by bungie.
DUMMY = 20
class-attribute
instance-attribute
No description given by bungie.
EMBLEM = 14
class-attribute
instance-attribute
No description given by bungie.
EMOTE = 23
class-attribute
instance-attribute
No description given by bungie.
ENGRAM = 8
class-attribute
instance-attribute
No description given by bungie.
EXCHANGE_MATERIAL = 10
class-attribute
instance-attribute
No description given by bungie.
FINISHER = 29
class-attribute
instance-attribute
No description given by bungie.
GHOST = 24
class-attribute
instance-attribute
No description given by bungie.
MESSAGE = 7
class-attribute
instance-attribute
No description given by bungie.
MISSION_REWARD = 11
class-attribute
instance-attribute
No description given by bungie.
MOD = 19
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PACKAGE = 25
class-attribute
instance-attribute
No description given by bungie.
PATTERN = 30
class-attribute
instance-attribute
No description given by bungie.
QUEST = 15
class-attribute
instance-attribute
No description given by bungie.
QUEST_STEP = 12
class-attribute
instance-attribute
No description given by bungie.
QUEST_STEP_COMPLETE = 13
class-attribute
instance-attribute
No description given by bungie.
SEASONAL_ARTIFACT = 28
class-attribute
instance-attribute
No description given by bungie.
SHIP = 21
class-attribute
instance-attribute
No description given by bungie.
SUBCLASS = 16
class-attribute
instance-attribute
No description given by bungie.
VEHICLE = 22
class-attribute
instance-attribute
No description given by bungie.
WEAPON = 3
class-attribute
instance-attribute
No description given by bungie.
WRAPPER = 27
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyBreakerType
Bases: BaseEnum
A plug can optionally have a "Breaker Type": a special ability that can affect units in unique ways. Activating this plug can grant one of these types.
Source code in src/bungio/models/bungie/destiny/__init__.py
1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 | |
DISRUPTION = 2
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SHIELD_PIERCING = 1
class-attribute
instance-attribute
No description given by bungie.
STAGGER = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyProgressionRewardItemAcquisitionBehavior
Bases: BaseEnum
Represents the different kinds of acquisition behavior for progression reward items.
Source code in src/bungio/models/bungie/destiny/__init__.py
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INSTANT = 0
class-attribute
instance-attribute
No description given by bungie.
PLAYER_CLAIM_REQUIRED = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
ItemBindStatus
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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BOUND_TO_ACCOUNT = 2
class-attribute
instance-attribute
No description given by bungie.
BOUND_TO_CHARACTER = 1
class-attribute
instance-attribute
No description given by bungie.
BOUND_TO_GUILD = 3
class-attribute
instance-attribute
No description given by bungie.
NOT_BOUND = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
TransferStatuses
Bases: BaseFlagEnum
Whether you can transfer an item, and why not if you can't.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CAN_TRANSFER = 0
class-attribute
instance-attribute
The item can be transferred.
ITEM_IS_EQUIPPED = 1
class-attribute
instance-attribute
You can't transfer the item because it is equipped on a character.
NOT_TRANSFERRABLE = 2
class-attribute
instance-attribute
The item is defined as not transferrable in its DestinyInventoryItemDefinition.nonTransferrable property.
NO_ROOM_IN_DESTINATION = 4
class-attribute
instance-attribute
You could transfer the item, but the place you're trying to put it has run out of room! Check your remaining Vault and/or character space.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyGameVersions
Bases: BaseFlagEnum
A flags enumeration/bitmask indicating the versions of the game that a given user has purchased.
Source code in src/bungio/models/bungie/destiny/__init__.py
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ANNIVERSARY30TH = 128
class-attribute
instance-attribute
No description given by bungie.
BEYOND_LIGHT = 64
class-attribute
instance-attribute
No description given by bungie.
DESTINY2 = 1
class-attribute
instance-attribute
No description given by bungie.
D_L_C1 = 2
class-attribute
instance-attribute
No description given by bungie.
D_L_C2 = 4
class-attribute
instance-attribute
No description given by bungie.
EDGE_OF_FATE = 2048
class-attribute
instance-attribute
No description given by bungie.
FORSAKEN = 8
class-attribute
instance-attribute
No description given by bungie.
LIGHTFALL = 512
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
RENEGADES = 4096
class-attribute
instance-attribute
No description given by bungie.
SHADOWKEEP = 32
class-attribute
instance-attribute
No description given by bungie.
THE_FINAL_SHAPE = 1024
class-attribute
instance-attribute
No description given by bungie.
THE_WITCH_QUEEN = 256
class-attribute
instance-attribute
No description given by bungie.
YEAR_TWO_ANNUAL_PASS = 16
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyComponentType
Bases: BaseEnum
Represents the possible components that can be returned from Destiny "Get" calls such as GetProfile, GetCharacter, GetVendor etc... When making one of these requests, you will pass one or more of these components as a comma separated list in the "?components=" querystring parameter. For instance, if you want baseline Profile data, Character Data, and character progressions, you would pass "?components=Profiles,Characters,CharacterProgressions" You may use either the numerical or string values.
Source code in src/bungio/models/bungie/destiny/__init__.py
1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 | |
CHARACTERS = 200
class-attribute
instance-attribute
This will get you summary info about each of the characters in the profile.
CHARACTER_ACTIVITIES = 204
class-attribute
instance-attribute
This will return info about activities that a user can see and gating on it, if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info. Note that the data returned by this can be unfortunately problematic and relatively unreliable in some cases. We'll eventually work on making it more consistently reliable.
CHARACTER_EQUIPMENT = 205
class-attribute
instance-attribute
This will return info about the equipped items on the character(s). Everyone can see this.
CHARACTER_INVENTORIES = 201
class-attribute
instance-attribute
This will get you information about any non-equipped items on the character or character(s) in question, if you're allowed to see it. You have to either be authenticated as that user, or that user must allow anonymous viewing of their non-equipped items in Bungie.Net settings to actually get results.
CHARACTER_LOADOUTS = 206
class-attribute
instance-attribute
This will return info about the loadouts of the character(s).
CHARACTER_PROGRESSIONS = 202
class-attribute
instance-attribute
This will get you information about the progression (faction, experience, etc... "levels") relevant to each character, if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info.
CHARACTER_RENDER_DATA = 203
class-attribute
instance-attribute
This will get you just enough information to be able to render the character in 3D if you have written a 3D rendering library for Destiny Characters, or "borrowed" ours. It's okay, I won't tell anyone if you're using it. I'm no snitch. (actually, we don't care if you use it - go to town)
COLLECTIBLES = 800
class-attribute
instance-attribute
Returns summary status information about all "Collectibles". These are records of what items you've discovered while playing Destiny, and some other basic information. For detailed information, you will have to call a separate endpoint devoted to the purpose.
CRAFTABLES = 1300
class-attribute
instance-attribute
Returns summary status information about all "Craftables" aka crafting recipe items.
CURRENCY_LOOKUPS = 600
class-attribute
instance-attribute
A "shortcut" component that will give you all of the item hashes/quantities of items that the requested character can use to determine if an action (purchasing, socket insertion) has the required currency. (recall that all currencies are just items, and that some vendor purchases require items that you might not traditionally consider to be a "currency", like plugs/mods!)
ITEM_COMMON_DATA = 307
class-attribute
instance-attribute
Items that aren't instanced still have important information you need to know: how much of it you have, the itemHash so you can look up their DestinyInventoryItemDefinition, whether they're locked, etc... Both instanced and non-instanced items will have these properties. You will get this automatically with Inventory components - you only need to pass this when calling GetItem on a specific item.
ITEM_INSTANCES = 300
class-attribute
instance-attribute
This will return basic info about instanced items - whether they can be equipped, their tracked status, and some info commonly needed in many places (current damage type, primary stat value, etc)
ITEM_OBJECTIVES = 301
class-attribute
instance-attribute
Items can have Objectives (DestinyObjectiveDefinition) bound to them. If they do, this will return info for items that have such bound objectives.
ITEM_PERKS = 302
class-attribute
instance-attribute
Items can have perks (DestinySandboxPerkDefinition). If they do, this will return info for what perks are active on items.
ITEM_PLUG_OBJECTIVES = 309
class-attribute
instance-attribute
Sometimes, plugs have objectives on them. This data can get really large, so we split it into its own component. Please, don't grab it unless you need it.
ITEM_PLUG_STATES = 308
class-attribute
instance-attribute
Items that are "Plugs" can be inserted into sockets. This returns statuses about those plugs and why they can/can't be inserted. I hear you giggling, there's nothing funny about inserting plugs. Get your head out of the gutter and pay attention!
ITEM_RENDER_DATA = 303
class-attribute
instance-attribute
If you just want to render the weapon, this is just enough info to do that rendering.
ITEM_REUSABLE_PLUGS = 310
class-attribute
instance-attribute
Sometimes, designers create thousands of reusable plugs and suddenly your response sizes are almost 3MB, and something has to give. Reusable Plugs were split off as their own component, away from ItemSockets, as a result of the Plug changes in Shadowkeep that made plug data infeasibly large for the most common use cases. Request this component if and only if you need to know what plugs could be inserted into a socket, and need to know it before "drilling" into the details of an item in your application (for instance, if you're doing some sort of interesting sorting or aggregation based on available plugs. When you get this, you will also need to combine it with "Plug Sets" data if you want a full picture of all of the available plugs: this component will only return plugs that have state data that is per-item. See Plug Sets for available plugs that have Character, Profile, or no state-specific restrictions.
ITEM_SOCKETS = 305
class-attribute
instance-attribute
Items can have sockets, where plugs can be inserted. Asking for this component will return all info relevant to the sockets on items that have them.
ITEM_STATS = 304
class-attribute
instance-attribute
Items can have stats, like rate of fire. Asking for this component will return requested item's stats if they have stats.
ITEM_TALENT_GRIDS = 306
class-attribute
instance-attribute
Items can have talent grids, though that matters a lot less frequently than it used to. Asking for this component will return all relevant info about activated Nodes and Steps on this talent grid, like the good ol' days.
KIOSKS = 500
class-attribute
instance-attribute
Asking for this component will return you the account's Kiosk statuses: that is, what items have been filled out/acquired. But only if you are the currently authenticated user or the user has elected to allow anonymous viewing of its progression info.
METRICS = 1100
class-attribute
instance-attribute
Returns summary status information about all "Metrics" (also known in the game as "Stat Trackers").
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PLATFORM_SILVER = 105
class-attribute
instance-attribute
This will get you information about the silver that this profile has on every platform on which it plays. You may only request this component for the logged in user's Profile, and will not recieve it if you request it for another Profile.
PRESENTATION_NODES = 700
class-attribute
instance-attribute
Returns summary status information about all "Presentation Nodes". See DestinyPresentationNodeDefinition for more details, but the gist is that these are entities used by the game UI to bucket Collectibles and Records into a hierarchy of categories. You may ask for and use this data if you want to perform similar bucketing in your own UI: or you can skip it and roll your own.
PROFILES = 100
class-attribute
instance-attribute
Profiles is the most basic component, only relevant when calling GetProfile. This returns basic information about the profile, which is almost nothing: a list of characterIds, some information about the last time you logged in, and that most sobering statistic: how long you've played.
PROFILE_CURRENCIES = 103
class-attribute
instance-attribute
This will get you a summary of items on your Profile that we consider to be "currencies", such as Glimmer. I mean, if there's Glimmer in Destiny 2. I didn't say there was Glimmer.
PROFILE_INVENTORIES = 102
class-attribute
instance-attribute
Asking for this will get you the profile-level inventories, such as your Vault buckets (yeah, the Vault is really inventory buckets located on your Profile)
PROFILE_PROGRESSION = 104
class-attribute
instance-attribute
This will get you any progression-related information that exists on a Profile-wide level, across all characters.
RECORDS = 900
class-attribute
instance-attribute
Returns summary status information about all "Records" (also known in the game as "Triumphs". I know, it's confusing because there's also "Moments of Triumph" that will themselves be represented as "Triumphs.")
SOCIAL_COMMENDATIONS = 1400
class-attribute
instance-attribute
Returns score values for all commendations and commendation nodes.
STRING_VARIABLES = 1200
class-attribute
instance-attribute
Returns a mapping of localized string variable hashes to values, on a per-account or per-character basis.
TRANSITORY = 1000
class-attribute
instance-attribute
Returns information that Bungie considers to be "Transitory": data that may change too frequently or come from a non-authoritative source such that we don't consider the data to be fully trustworthy, but that might prove useful for some limited use cases. We can provide no guarantee of timeliness nor consistency for this data: buyer beware with the Transitory component.
VENDORS = 400
class-attribute
instance-attribute
When obtaining vendor information, this will return summary information about the Vendor or Vendors being returned.
VENDOR_CATEGORIES = 401
class-attribute
instance-attribute
When obtaining vendor information, this will return information about the categories of items provided by the Vendor.
VENDOR_RECEIPTS = 101
class-attribute
instance-attribute
Only applicable for GetProfile, this will return information about receipts for refundable vendor items.
VENDOR_SALES = 402
class-attribute
instance-attribute
When obtaining vendor information, this will return the information about items being sold by the Vendor.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyPresentationNodeState
Bases: BaseFlagEnum
I know this doesn't look like a Flags Enumeration/bitmask right now, but I assure you it is. This is the possible states that a Presentation Node can be in, and it is almost certain that its potential states will increase in the future. So don't treat it like a straight up enumeration.
Source code in src/bungio/models/bungie/destiny/__init__.py
1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 | |
INVISIBLE = 1
class-attribute
instance-attribute
If this is set, the game recommends that you not show this node. But you know your life, do what you've got to do.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
OBSCURED = 2
class-attribute
instance-attribute
Turns out Presentation Nodes can also be obscured. If they are, this is set.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyRecordState
Bases: BaseFlagEnum
A Flags enumeration/bitmask where each bit represents a possible state that a Record/Triumph can be in.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CAN_EQUIP_TITLE = 64
class-attribute
instance-attribute
If this is set, the record has a title (check DestinyRecordDefinition for title info) and you can equip it.
ENTITLEMENT_UNOWNED = 32
class-attribute
instance-attribute
If this is set, you can't complete this record because you lack some permission that's required to complete it.
INVISIBLE = 16
class-attribute
instance-attribute
If this is set, the game recommends that you not show this record. Do what you will with this recommendation.
NONE = 0
class-attribute
instance-attribute
If there are no flags set, the record is in a state where it could be redeemed, but it has not been yet.
OBJECTIVE_NOT_COMPLETED = 4
class-attribute
instance-attribute
If this is set, the objective for this Record has not yet been completed.
OBSCURED = 8
class-attribute
instance-attribute
If this is set, the game recommends that you replace the display text of this Record with DestinyRecordDefinition.stateInfo.obscuredDescription.
RECORD_REDEEMED = 1
class-attribute
instance-attribute
If this is set, the completed record has been redeemed.
REWARD_UNAVAILABLE = 2
class-attribute
instance-attribute
If this is set, there's a reward available from this Record but it's unavailable for redemption.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyCollectibleState
Bases: BaseFlagEnum
A Flags Enumeration/bitmask where each bit represents a different state that the Collectible can be in. A collectible can be in any number of these states, and you can choose to use or ignore any or all of them when making your own UI that shows Collectible info. Our displays are going to honor them, but we're also the kind of people who only pretend to inhale before quickly passing it to the left. So, you know, do what you got to do. (All joking aside, please note the caveat I mention around the Invisible flag: there are cases where it is in the best interest of your users to honor these flags even if you're a "show all the data" person. Collector-oriented compulsion is a very unfortunate and real thing, and I would hate to instill that compulsion in others through showing them items that they cannot earn. Please consider this when you are making your own apps/sites.)
Source code in src/bungio/models/bungie/destiny/__init__.py
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CANNOT_AFFORD_MATERIAL_REQUIREMENTS = 8
class-attribute
instance-attribute
If this flag is set, the collectible requires payment for creating an instance of the item, and you are lacking in currency. Bring the benjamins next time. Or spinmetal. Whatever.
INVENTORY_SPACE_UNAVAILABLE = 16
class-attribute
instance-attribute
If this flag is set, you can't pull this item out of your collection because there's no room left in your inventory.
INVISIBLE = 4
class-attribute
instance-attribute
If this flag is set, the collectible should not be shown to the user. Please do consider honoring this flag. It is used - for example - to hide items that a person didn't get from the Eververse. I can't prevent these from being returned in definitions, because some people may have acquired them and thus they should show up: but I would hate for people to start feeling some variant of a Collector's Remorse about these items, and thus increasing their purchasing based on that compulsion. That would be a very unfortunate outcome, and one that I wouldn't like to see happen. So please, whether or not I'm your mom, consider honoring this flag and don't show people invisible collectibles.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
NOT_ACQUIRED = 1
class-attribute
instance-attribute
If this flag is set, you have not yet obtained this collectible.
OBSCURED = 2
class-attribute
instance-attribute
If this flag is set, the item is "obscured" to you: you can/should use the alternate item hash found in DestinyCollectibleDefinition.stateInfo.obscuredOverrideItemHash when displaying this collectible instead of the default display info.
PURCHASE_DISABLED = 64
class-attribute
instance-attribute
If this flag is set, the ability to pull this item out of your collection has been disabled.
UNIQUENESS_VIOLATION = 32
class-attribute
instance-attribute
If this flag is set, you already have one of these items and can't have a second one.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyPartyMemberStates
Bases: BaseFlagEnum
A flags enumeration that represents a Fireteam Member's status.
Source code in src/bungio/models/bungie/destiny/__init__.py
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FIRETEAM_MEMBER = 1
class-attribute
instance-attribute
This one's pretty obvious - they're on your Fireteam.
GROUP_MEMBER = 4
class-attribute
instance-attribute
Nor do I understand the difference between them being in a 'Group' vs. a 'Fireteam'. I'll update these docs once I get more info. If I get more info. If you're reading this, I never got more info. You're on your own, kid.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PARTY_LEADER = 8
class-attribute
instance-attribute
This person is the party leader.
POSSE_MEMBER = 2
class-attribute
instance-attribute
I don't know what it means to be in a 'Posse', but apparently this is it.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyGamePrivacySetting
Bases: BaseEnum
A player can choose to restrict requests to join their Fireteam to specific states. These are the possible states a user can choose.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CLAN_AND_FRIENDS_ONLY = 1
class-attribute
instance-attribute
No description given by bungie.
CLOSED = 4
class-attribute
instance-attribute
No description given by bungie.
FRIENDS_ONLY = 2
class-attribute
instance-attribute
No description given by bungie.
INVITATION_ONLY = 3
class-attribute
instance-attribute
No description given by bungie.
OPEN = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyJoinClosedReasons
Bases: BaseFlagEnum
A Flags enumeration representing the reasons why a person can't join this user's fireteam.
Source code in src/bungio/models/bungie/destiny/__init__.py
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DISALLOWED_BY_GAME_STATE = 16
class-attribute
instance-attribute
The user's current activity/quest/other transitory game state is preventing joining.
INTERNAL_REASONS = 8
class-attribute
instance-attribute
The user can't be joined for one of a variety of internal reasons. Basically, the game can't let you join at this time, but for reasons that aren't under the control of this user.
IN_MATCHMAKING = 1
class-attribute
instance-attribute
The user is currently in matchmaking.
LOADING = 2
class-attribute
instance-attribute
The user is currently in a loading screen.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
OFFLINE = 32768
class-attribute
instance-attribute
The user appears to be offline.
SOLO_MODE = 4
class-attribute
instance-attribute
The user is in an activity that requires solo play.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyRace
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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AWOKEN = 1
class-attribute
instance-attribute
No description given by bungie.
EXO = 2
class-attribute
instance-attribute
No description given by bungie.
HUMAN = 0
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivity
Bases: BaseModel
Represents the "Live" data that we can obtain about a Character's status with a specific Activity. This will tell you whether the character can participate in the activity, as well as some other basic mutable information. Meant to be combined with static DestinyActivityDefinition data for a full picture of the Activity.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
activity_hash |
int
|
The hash identifier of the Activity. Use this to look up the DestinyActivityDefinition of the activity. |
boolean_activity_options |
dict[int, bool]
|
The set of activity options for this activity, keyed by an identifier that's unique for this activity (not guaranteed to be unique between or across all activities, though should be unique for every variant of a given conceptual activity: for instance, the original D2 Raid has many variant DestinyActivityDefinitions. While other activities could potentially have the same option hashes, for any given D2 base Raid variant the hash will be unique). As a concrete example of this data, the hashes you get for Raids will correspond to the currently active "Challenge Mode". We don't have any human readable information for these, but savvy 3rd party app users could manually associate the key (a hash identifier for the "option" that is enabled/disabled) and the value (whether it's enabled or disabled presently) On our side, we don't necessarily even know what these are used for (the game designers know, but we don't), and we have no human readable data for them. In order to use them, you will have to do some experimentation. |
can_join |
bool
|
If true, the user is allowed to join with another Fireteam in this activity. |
can_lead |
bool
|
If true, the user is allowed to lead a Fireteam into this activity. |
challenges |
list[DestinyChallengeStatus]
|
No description given by bungie. |
difficulty_tier |
Union[DestinyActivityDifficultyTier, int]
|
A DestinyActivityDifficultyTier enum value indicating the difficulty of the activity. |
display_level |
int
|
The difficulty level of the activity, if applicable. |
fireteam_requirement_failure_indices |
list[int]
|
Indexes of failure if this activity is inaccessible as a fireteam member |
is_completed |
bool
|
If true, we both have the ability to know that the user has completed this activity and they have completed it. Unfortunately, we can't necessarily know this for all activities. As such, this should probably only be used if you already know in advance which specific activities you wish to check. |
is_focused_activity |
bool
|
Whether or not this activity is currently in the "featured" carousel of the Portal |
is_new |
bool
|
If true, then the activity should have a "new" indicator in the Director UI. |
is_visible |
bool
|
If true, the user should be able to see this activity. |
leader_requirement_failure_indices |
list[int]
|
Indexes of failure if this activity is inaccessible as a fireteam leader |
loadout_requirement_index |
int
|
If returned, this is the index into the DestinyActivityDefinition's "loadouts" property, indicating the currently active loadout requirements. |
modifier_hashes |
list[int]
|
If the activity has modifiers, this will be the list of modifiers that all variants have in common. Perform lookups against DestinyActivityModifierDefinition which defines the modifier being applied to get at the modifier data. Note that, in the DestinyActivityDefinition, you will see many more modifiers than this being referred to: those are all possible modifiers for the activity, not the active ones. Use only the active ones to match what's really live. |
recommended_light |
int
|
The recommended light level for the activity, if applicable. |
visible_rewards |
list[DestinyActivityRewardMapping]
|
A filtered list of reward mappings with only the currently visible reward items. |
manifest_activity_hash |
Optional[DestinyActivityDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyActivityDifficultyTier
Bases: BaseEnum
An enumeration representing the potential difficulty levels of an activity. Their names are... more qualitative than quantitative.
Source code in src/bungio/models/bungie/destiny/__init__.py
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ALMOST_IMPOSSIBLE = 6
class-attribute
instance-attribute
No description given by bungie.
BRAVE = 5
class-attribute
instance-attribute
No description given by bungie.
CHALLENGING = 3
class-attribute
instance-attribute
No description given by bungie.
EASY = 1
class-attribute
instance-attribute
No description given by bungie.
HARD = 4
class-attribute
instance-attribute
No description given by bungie.
IMPOSSIBLE = 7
class-attribute
instance-attribute
No description given by bungie.
NORMAL = 2
class-attribute
instance-attribute
No description given by bungie.
TRIVIAL = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityRewardDisplayMode
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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AGGREGATE = 0
class-attribute
instance-attribute
No description given by bungie.
COUNT = 2
class-attribute
instance-attribute
No description given by bungie.
PICK_FIRST = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityDifficultyTierCollectionComponent
Bases: BaseModel
No description given by bungie.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
difficulty_tier_collection_hash |
int
|
No description given by bungie. |
difficulty_tiers |
list[dict]
|
No description given by bungie. |
manifest_difficulty_tier_collection_hash |
Optional[DestinyActivityDifficultyTierCollectionDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityDifficultyTierComponent
Bases: BaseModel
No description given by bungie.
None Attributes: difficulty_tier_index: No description given by bungie. fixed_activity_skulls: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyActivitySkullComponent
Bases: BaseModel, HashObject
No description given by bungie.
None Attributes: hash: No description given by bungie. is_enabled: No description given by bungie. skull_identifier_hash: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyActivitySelectableSkullCollectionComponent
Bases: BaseModel
No description given by bungie.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
selectable_skull_collection_hash |
int
|
No description given by bungie. |
selectable_skulls |
list[dict]
|
No description given by bungie. |
manifest_selectable_skull_collection_hash |
Optional[DestinyActivitySelectableSkullCollectionDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
EquipFailureReason
Bases: BaseFlagEnum
The reasons why an item cannot be equipped, if any. Many flags can be set, or "None" if
Source code in src/bungio/models/bungie/destiny/__init__.py
1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 | |
ITEM_EQUIP_BLOCKLISTED = 64
class-attribute
instance-attribute
This item is block-listed and cannot be equipped.
ITEM_FAILED_LEVEL_CHECK = 8
class-attribute
instance-attribute
This item requires you to have reached a specific character level in order to equip it, and you haven't reached that level yet.
ITEM_FAILED_UNLOCK_CHECK = 4
class-attribute
instance-attribute
This item has state-based gating that prevents it from being equipped in certain circumstances. For instance, an item might be for Warlocks only and you're a Titan, or it might require you to have beaten some special quest that you haven't beaten yet. Use the additional failure data passed on the item itself to get more information about what the specific failure case was (See DestinyInventoryItemDefinition and DestinyItemInstanceComponent)
ITEM_LOADOUT_REQUIREMENT_NOT_MET = 128
class-attribute
instance-attribute
This item does not meet the loadout requirements for the current activity
ITEM_NOT_LOADED = 32
class-attribute
instance-attribute
This item is not yet loaded and cannot be equipped yet.
ITEM_UNEQUIPPABLE = 1
class-attribute
instance-attribute
This is not the kind of item that can be equipped. Did you try equipping Glimmer or something?
ITEM_UNIQUE_EQUIP_RESTRICTED = 2
class-attribute
instance-attribute
This item is part of a "unique set", and you can't have more than one item of that same set type equipped at once. For instance, if you already have an Exotic Weapon equipped, you can't equip a second one in another weapon slot.
ITEM_WRAPPED = 16
class-attribute
instance-attribute
This item is 'wrapped' and must be unwrapped before being equipped. NOTE: This value used to be called ItemNotOnCharacter but that is no longer accurate.
NONE = 0
class-attribute
instance-attribute
The item is/was able to be equipped.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyTalentNode
Bases: BaseModel
I see you've come to find out more about Talent Nodes. I'm so sorry. Talent Nodes are the conceptual, visual nodes that appear on Talent Grids. Talent Grids, in Destiny 1, were found on almost every instanced item: they had Nodes that could be activated to change the properties of the item. In Destiny 2, Talent Grids only exist for Builds/Subclasses, and while the basic concept is the same (Nodes can be activated once you've gained sufficient Experience on the Item, and provide effects), there are some new concepts from Destiny 1. Examine DestinyTalentGridDefinition and its subordinates for more information. This is the "Live" information for the current status of a Talent Node on a specific item. Talent Nodes have many Steps, but only one can be active at any one time: and it is the Step that determines both the visual and the game state-changing properties that the Node provides. Examine this and DestinyTalentNodeStepDefinition carefully. IMPORTANT NOTE Talent Nodes are, unfortunately, Content Version DEPENDENT. Though they refer to hashes for Nodes and Steps, those hashes are not guaranteed to be immutable across content versions. This is a source of great exasperation for me, but as a result anyone using Talent Grid data must ensure that the content version of their static content matches that of the server responses before showing or making decisions based on talent grid data.
None Attributes: activation_grid_level: The progression level required on the Talent Grid in order to be able to activate this talent node. Talent Grids have their own Progression - similar to Character Level, but in this case it is experience related to the item itself. hidden: Whether or not the talent node is actually visible in the game's UI. Whether you want to show it in your own UI is up to you! I'm not gonna tell you who to sock it to. is_activated: If true, the node is activated: it's current step then provides its benefits. materials_to_upgrade: If the node has material requirements to be activated, this is the list of those requirements. node_hash: The hash of the Talent Node being referred to (in DestinyTalentGridDefinition.nodes). Deceptively CONTENT VERSION DEPENDENT. We have no guarantee of the hash's immutability between content versions. node_index: The index of the Talent Node being referred to (an index into DestinyTalentGridDefinition.nodes[]). CONTENT VERSION DEPENDENT. node_stats_block: This property has some history. A talent grid can provide stats on both the item it's related to and the character equipping the item. This returns data about those stat bonuses. progress_percent: If you want to show a progress bar or circle for how close this talent node is to being activate-able, this is the percentage to show. It follows the node's underlying rules about when the progress bar should first show up, and when it should be filled. state: An DestinyTalentNodeState enum value indicating the node's state: whether it can be activated or swapped, and why not if neither can be performed. step_index: The currently relevant Step for the node. It is this step that has rendering data for the node and the benefits that are provided if the node is activated. (the actual rules for benefits provided are extremely complicated in theory, but with how Talent Grids are being used in Destiny 2 you don't have to worry about a lot of those old Destiny 1 rules.) This is an index into: DestinyTalentGridDefinition.nodes[nodeIndex].steps[stepIndex]
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyTalentNodeState
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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CAN_UPGRADE = 1
class-attribute
instance-attribute
No description given by bungie.
COMPLETE = 10
class-attribute
instance-attribute
No description given by bungie.
CREATION_ONLY = 12
class-attribute
instance-attribute
No description given by bungie.
HIDDEN = 13
class-attribute
instance-attribute
No description given by bungie.
INVALID = 0
class-attribute
instance-attribute
No description given by bungie.
MUST_SWAP = 9
class-attribute
instance-attribute
No description given by bungie.
NO_GRID_LEVEL = 7
class-attribute
instance-attribute
No description given by bungie.
NO_MATERIAL = 6
class-attribute
instance-attribute
No description given by bungie.
NO_POINTS = 2
class-attribute
instance-attribute
No description given by bungie.
NO_PREREQUISITES = 3
class-attribute
instance-attribute
No description given by bungie.
NO_STEPS = 4
class-attribute
instance-attribute
No description given by bungie.
NO_UNLOCK = 5
class-attribute
instance-attribute
No description given by bungie.
SWAPPING_LOCKED = 8
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN = 11
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
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to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyTalentNodeStatBlock
Bases: BaseModel
This property has some history. A talent grid can provide stats on both the item it's related to and the character equipping the item. This returns data about those stat bonuses.
None Attributes: current_step_stats: The stat benefits conferred when this talent node is activated for the current Step that is active on the node. next_step_stats: This is a holdover from the old days of Destiny 1, when a node could be activated multiple times, conferring multiple steps worth of benefits: you would use this property to show what activating the "next" step on the node would provide vs. what the current step is providing. While Nodes are currently not being used this way, the underlying system for this functionality still exists. I hesitate to remove this property while the ability for designers to make such a talent grid still exists. Whether you want to show it is up to you.
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyVendorFilter
Bases: BaseEnum
Indicates the type of filter to apply to Vendor results.
Source code in src/bungio/models/bungie/destiny/__init__.py
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API_PURCHASABLE = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
VendorItemStatus
Bases: BaseFlagEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
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ALREADY_OWNED = 4096
class-attribute
instance-attribute
DEPRECATED - Owned items use the NoUnlock state and a failure string indicating the proper display state.
ALREADY_SELLING = 512
class-attribute
instance-attribute
No description given by bungie.
DISPLAY_ONLY = 8192
class-attribute
instance-attribute
No description given by bungie.
NOT_AVAILABLE = 64
class-attribute
instance-attribute
No description given by bungie.
NO_FUNDS = 2
class-attribute
instance-attribute
No description given by bungie.
NO_INVENTORY_SPACE = 1
class-attribute
instance-attribute
No description given by bungie.
NO_PROGRESSION = 4
class-attribute
instance-attribute
No description given by bungie.
NO_QUANTITY = 16
class-attribute
instance-attribute
No description given by bungie.
NO_UNLOCK = 8
class-attribute
instance-attribute
No description given by bungie.
OUTSIDE_PURCHASE_WINDOW = 32
class-attribute
instance-attribute
No description given by bungie.
SELLING_INHIBITED = 2048
class-attribute
instance-attribute
No description given by bungie.
SUCCESS = 0
class-attribute
instance-attribute
No description given by bungie.
UNIQUENESS_VIOLATION = 128
class-attribute
instance-attribute
No description given by bungie.
UNKNOWN_ERROR = 256
class-attribute
instance-attribute
No description given by bungie.
UNSELLABLE = 1024
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyUnlockStatus
Bases: BaseModel
Indicates the status of an "Unlock Flag" on a Character or Profile. These are individual bits of state that can be either set or not set, and sometimes provide interesting human-readable information in their related DestinyUnlockDefinition.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
is_set |
bool
|
Whether the unlock flag is set. |
unlock_hash |
int
|
The hash identifier for the Unlock Flag. Use to lookup DestinyUnlockDefinition for static data. Not all unlocks have human readable data - in fact, most don't. But when they do, it can be very useful to show. Even if they don't have human readable data, you might be able to infer the meaning of an unlock flag with a bit of experimentation... |
manifest_unlock_hash |
Optional[DestinyUnlockDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/__init__.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyVendorItemState
Bases: BaseFlagEnum
The possible states of Destiny Profile Records. IMPORTANT: Any given item can theoretically have many of these states simultaneously: as a result, this was altered to be a flags enumeration/bitmask for v3.2.0.
Source code in src/bungio/models/bungie/destiny/__init__.py
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ARTIFACT_PERK_BOOSTED = 16777216
class-attribute
instance-attribute
No description given by bungie.
ARTIFACT_PERK_OWNED = 2097152
class-attribute
instance-attribute
No description given by bungie.
BEST_DEAL = 32768
class-attribute
instance-attribute
This indicates that the sale item is the best deal among different choices.
CHARITY = 8192
class-attribute
instance-attribute
This indicates that the item is for charity.
COMPLETE = 4
class-attribute
instance-attribute
Deprecated forever (probably). See the description of the "Incomplete" value for the juicy scoop.
CRYPTARCH = 1048576
class-attribute
instance-attribute
No description given by bungie.
DAILY_OFFER = 4096
class-attribute
instance-attribute
This indicates that the item is a daily offer.
ENDING = 32
class-attribute
instance-attribute
This item is only available for a limited time, and that time is approaching.
FEATURED = 16
class-attribute
instance-attribute
This item is being "featured", and should be shiny in a different way from items that are merely new.
FREE = 131072
class-attribute
instance-attribute
This indicates that the sale item is free.
INCOMPLETE = 1
class-attribute
instance-attribute
Deprecated forever (probably). There was a time when Records were going to be implemented through Vendors, and this field was relevant. Now they're implemented through Presentation Nodes, and this field doesn't matter anymore.
INELIGIBLE = 8388608
class-attribute
instance-attribute
No description given by bungie.
LOCKED = 262144
class-attribute
instance-attribute
This indicates that the sale item is locked.
NEW = 8
class-attribute
instance-attribute
This item is considered to be "newly available", and should have some UI showing how shiny it is.
NEXUS_ATTENTION = 512
class-attribute
instance-attribute
This indicates that you should show some kind of attention-requesting indicator on the item, in a similar manner to items in the nexus that have such notifications.
NONE = 0
class-attribute
instance-attribute
There are no augments on the item.
ON_SALE = 64
class-attribute
instance-attribute
This item is "on sale". Get it while it's hot.
OWNED = 128
class-attribute
instance-attribute
This item is already owned.
PARACAUSAL = 524288
class-attribute
instance-attribute
This indicates that the sale item is paracausal.
POPULAR = 65536
class-attribute
instance-attribute
This indicates that the sale item is popular.
PRICE_DROP = 2048
class-attribute
instance-attribute
This indicates that the item has a price drop.
REWARD_AVAILABLE = 2
class-attribute
instance-attribute
Deprecated forever (probably). See the description of the "Incomplete" value for the juicy scoop.
SAVINGS = 4194304
class-attribute
instance-attribute
No description given by bungie.
SEASONAL_ARCHIVE_FREE = 33554432
class-attribute
instance-attribute
No description given by bungie.
SEASONAL_REWARD_EXPIRATION = 16384
class-attribute
instance-attribute
This indicates that the item has a seasonal reward expiration.
SET_DISCOUNT = 1024
class-attribute
instance-attribute
This indicates that the item has some sort of a 'set' discount.
WIDE_VIEW = 256
class-attribute
instance-attribute
This item should be shown with a "wide view" instead of normal icon view.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyEquipItemResults
Bases: BaseModel
The results of a bulk Equipping operation performed through the Destiny API.
None Attributes: equip_results: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 | |
_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyEquipItemResult
Bases: BaseModel
The results of an Equipping operation performed through the Destiny API.
None Attributes: equip_status: A PlatformErrorCodes enum indicating whether it succeeded, and if it failed why. item_instance_id: The instance ID of the item in question (all items that can be equipped must, but definition, be Instanced and thus have an Instance ID that you can use to refer to them)
Source code in src/bungio/models/bungie/destiny/__init__.py
2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 | |
_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | |
from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |
DestinyActivityTreeType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 | |
COUNT = 4
class-attribute
instance-attribute
No description given by bungie.
CURATOR = 1
class-attribute
instance-attribute
No description given by bungie.
EVENT_HOME = 2
class-attribute
instance-attribute
No description given by bungie.
FIRETEAM_FINDER = 0
class-attribute
instance-attribute
No description given by bungie.
SEASON_HOME = 3
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
DestinyActivityTreeChildSortMode
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 | |
BONUS_AND_FOCUS_FIRST = 2
class-attribute
instance-attribute
No description given by bungie.
FOCUS_FIRST = 1
class-attribute
instance-attribute
No description given by bungie.
INVESTMENT = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderCodeOptionType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 | |
APPLICATION_ONLY = 1
class-attribute
instance-attribute
No description given by bungie.
FINDER_ACTIVITY_GRAPH = 6
class-attribute
instance-attribute
No description given by bungie.
MICROPHONE_REQUIRED = 7
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
ONLINE_ONLY = 2
class-attribute
instance-attribute
No description given by bungie.
PLAYER_COUNT = 3
class-attribute
instance-attribute
No description given by bungie.
TAGS = 5
class-attribute
instance-attribute
No description given by bungie.
TITLE = 4
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionAvailability
Bases: BaseFlagEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 | |
CREATE_LISTING_BUILDER = 1
class-attribute
instance-attribute
No description given by bungie.
LISTING_VIEWER = 4
class-attribute
instance-attribute
No description given by bungie.
LOBBY_VIEWER = 8
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SEARCH_LISTING_BUILDER = 2
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionVisibility
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2088 2089 2090 2091 2092 2093 2094 2095 2096 | |
ALWAYS = 0
class-attribute
instance-attribute
No description given by bungie.
SHOW_WHEN_CHANGED_FROM_DEFAULT = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionControlType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 | |
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
RADIO_BUTTON = 2
class-attribute
instance-attribute
No description given by bungie.
VALUE_COLLECTION = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionSearchFilterType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 | |
ALL = 1
class-attribute
instance-attribute
No description given by bungie.
ANY = 2
class-attribute
instance-attribute
No description given by bungie.
GREATER_THAN = 5
class-attribute
instance-attribute
No description given by bungie.
GREATER_THAN_OR_EQUAL_TO = 6
class-attribute
instance-attribute
No description given by bungie.
IN_RANGE_EXCLUSIVE = 4
class-attribute
instance-attribute
No description given by bungie.
IN_RANGE_INCLUSIVE = 3
class-attribute
instance-attribute
No description given by bungie.
LESS_THAN = 7
class-attribute
instance-attribute
No description given by bungie.
LESS_THAN_OR_EQUAL_TO = 8
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionDisplayFormat
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 | |
BOOL = 2
class-attribute
instance-attribute
No description given by bungie.
FORMAT_STRING = 3
class-attribute
instance-attribute
No description given by bungie.
INTEGER = 1
class-attribute
instance-attribute
No description given by bungie.
TEXT = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionValueProviderType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 | |
FIRETEAM_FINDER_ACTIVITY_GRAPH = 4
class-attribute
instance-attribute
No description given by bungie.
FIRETEAM_FINDER_LABELS = 3
class-attribute
instance-attribute
No description given by bungie.
FIRETEAM_FINDER_U_I_ACTIVITY_TREE = 5
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
PLAYER_COUNT = 2
class-attribute
instance-attribute
No description given by bungie.
VALUES = 1
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderOptionValueFlags
Bases: BaseFlagEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 | |
CREATE_LISTING_DEFAULT_VALUE = 1
class-attribute
instance-attribute
No description given by bungie.
NONE = 0
class-attribute
instance-attribute
No description given by bungie.
SEARCH_FILTER_DEFAULT_VALUE = 2
class-attribute
instance-attribute
No description given by bungie.
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |
FireteamFinderLabelFieldType
Bases: BaseEnum
No description given by bungie.
Source code in src/bungio/models/bungie/destiny/__init__.py
2184 2185 2186 2187 2188 2189 2190 2191 2192 | |
LABEL = 1
class-attribute
instance-attribute
No description given by bungie.
TITLE = 0
class-attribute
instance-attribute
No description given by bungie.
display_name
property
Format the instance name so that it looks like in-game.
Example
name="HAND_CANNON" -> "Hand Cannon"
Returns:
| Type | Description |
|---|---|
str
|
The formatted name |
from_dict(data, client, *args, **kwargs)
async
classmethod
Convert data to this enum
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
EnumMixin | UnknownEnumValue
|
The enum |
Source code in src/bungio/models/base.py
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Enum specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
int | str
|
The int / str representation of the enum, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
int | str
|
Clean int / str representation |
Source code in src/bungio/models/base.py
134 135 136 137 138 139 140 141 142 143 144 145 146 | |
to_dict()
Convert the enum into a representation bungie accepts
Returns:
| Type | Description |
|---|---|
Any
|
The value which can be sent to bungie |
Source code in src/bungio/models/base.py
172 173 174 175 176 177 178 179 180 | |