Director API Models
DestinyActivityGraphArtElementDefinition
Bases: BaseModel
These Art Elements are meant to represent one-off visual effects overlaid on the map. Currently, we do not have a pipeline to import the assets for these overlays, so this info exists as a placeholder for when such a pipeline exists (if it ever will)
None Attributes: position: The position on the map of the art element.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphConnectionDefinition
Bases: BaseModel
Nodes on a graph can be visually connected: this appears to be the information about which nodes to link. It appears to lack more detailed information, such as the path for that linking.
None Attributes: dest_node_hash: No description given by bungie. source_node_hash: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphDefinition
Bases: ManifestModel, HashObject
Represents a Map View in the director: be them overview views, destination views, or other. They have nodes which map to activities, and other various visual elements that we (or others) may or may not be able to use. Activity graphs, most importantly, have nodes which can have activities in various states of playability. Unfortunately, activity graphs are combined at runtime with Game UI-only assets such as fragments of map images, various in-game special effects, decals etc... that we don't get in these definitions. If we end up having time, we may end up trying to manually populate those here: but the last time we tried that, before the lead-up to D1, it proved to be unmaintainable as the game's content changed. So don't bet the farm on us providing that content in this definition.
None Attributes: art_elements: Represents one-off/special UI elements that appear on the map. connections: Represents connections between graph nodes. However, it lacks context that we'd need to make good use of it. display_objectives: Objectives can display on maps, and this is supposedly metadata for that. I have not had the time to analyze the details of what is useful within however: we could be missing important data to make this work. Expect this property to be expanded on later if possible. display_progressions: Progressions can also display on maps, but similarly to displayObjectives we appear to lack some required information and context right now. We will have to look into it later and add more data if possible. hash: The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. When entities refer to each other in Destiny content, it is this hash that they are referring to. index: The index of the entity as it was found in the investment tables. linked_graphs: Represents links between this Activity Graph and other ones. nodes: These represent the visual "nodes" on the map's view. These are the activities you can click on in the map. redacted: If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphDisplayObjectiveDefinition
Bases: BaseModel
When a Graph needs to show active Objectives, this defines those objectives as well as an identifier.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
id |
int
|
$NOTE $amola 2017-01-19 This field is apparently something that CUI uses to manually wire up objectives to display info. I am unsure how it works. |
objective_hash |
int
|
The objective being shown on the map. |
manifest_objective_hash |
Optional[DestinyObjectiveDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphDisplayProgressionDefinition
Bases: BaseModel
When a Graph needs to show active Progressions, this defines those objectives as well as an identifier.
None Attributes: id: No description given by bungie. progression_hash: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphNodeActivityDefinition
Bases: BaseModel
The actual activity to be redirected to when you click on the node. Note that a node can have many Activities attached to it: but only one will be active at any given time. The list of Node Activities will be traversed, and the first one found to be active will be displayed. This way, a node can layer multiple variants of an activity on top of each other. For instance, one node can control the weekly Crucible Playlist. There are multiple possible playlists, but only one is active for the week.
Manifest Information
This model has some attributes which can be filled with additional information found in the manifest (manifest_...).
Without additional work, these attributes will be None, since they require additional requests and database lookups.
To fill the manifest dependent attributes, either:
Attributes:
| Name | Type | Description |
|---|---|---|
activity_hash |
int
|
The activity that will be activated if the user clicks on this node. Controls all activity-related information displayed on the node if it is active (the text shown in the tooltip etc) |
node_activity_id |
int
|
An identifier for this node activity. It is only guaranteed to be unique within the Activity Graph. |
manifest_activity_hash |
Optional[DestinyActivityDefinition]
|
Manifest information for |
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphNodeDefinition
Bases: BaseModel
This is the position and other data related to nodes in the activity graph that you can click to launch activities. An Activity Graph node will only have one active Activity at a time, which will determine the activity to be launched (and, unless overrideDisplay information is provided, will also determine the tooltip and other UI related to the node)
None Attributes: activities: The node may have various possible activities that could be active for it, however only one may be active at a time. See the DestinyActivityGraphNodeActivityDefinition for details. featuring_states: The node may have various visual accents placed on it, or styles applied. These are the list of possible styles that the Node can have. The game iterates through each, looking for the first one that passes a check of the required game/character/account state in order to show that style, and then renders the node in that style. node_id: An identifier for the Activity Graph Node, only guaranteed to be unique within its parent Activity Graph. override_display: The node may have display properties that override the active Activity's display properties. position: The position on the map for this node. states: Represents possible states that the graph node can be in. These are combined with some checking that happens in the game client and server to determine which state is actually active at any given time.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
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to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphNodeFeaturingStateDefinition
Bases: BaseModel
Nodes can have different visual states. This object represents a single visual state ("highlight type") that a node can be in, and the unlock expression condition to determine whether it should be set.
None Attributes: highlight_type: The node can be highlighted in a variety of ways - the game iterates through these and finds the first FeaturingState that is valid at the present moment given the Game, Account, and Character state, and renders the node in that state. See the ActivityGraphNodeHighlightType enum for possible values.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
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fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyActivityGraphNodeStateEntry
Bases: BaseModel
Represents a single state that a graph node might end up in. Depending on what's going on in the game, graph nodes could be shown in different ways or even excluded from view entirely.
None Attributes: state: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
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process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyLinkedGraphDefinition
Bases: BaseModel
This describes links between the current graph and others, as well as when that link is relevant.
None Attributes: description: No description given by bungie. linked_graph_id: No description given by bungie. linked_graphs: No description given by bungie. name: No description given by bungie. overview: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
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_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
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DestinyLinkedGraphEntryDefinition
Bases: BaseModel
No description given by bungie.
None Attributes: activity_graph_hash: No description given by bungie.
Source code in src/bungio/models/bungie/destiny/definitions/director.py
234 235 236 237 238 239 240 241 242 243 244 | |
_convert_to_bungie_case(string)
cached
staticmethod
Convert a string to how it is represented by bungie: my_name_string -> myNameString
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
string
|
str
|
The og string |
required |
Returns:
| Type | Description |
|---|---|
str
|
The bungie string |
Source code in src/bungio/models/base.py
462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 | |
fetch_manifest_information(include=None, exclude=None, _cache=None)
async
Fill the model in-place with information from the manifest.
Example
Fill every attribute
1 2 3 4 | |
Fill only some attribute
1 2 3 4 | |
1 2 3 4 | |
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
include
|
Optional[list[str]]
|
A list of attributes you want to include. Excludes everything not mentioned |
None
|
exclude
|
Optional[list[str]]
|
A list of attributes you want to exclude. Includes everything not mentioned |
None
|
Source code in src/bungio/models/base.py
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from_dict(data, client, recursive=False, *args, **kwargs)
async
classmethod
Convert json data to this model
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
recursive
|
bool
|
If this was called recursively |
False
|
Returns:
| Type | Description |
|---|---|
BaseModel
|
The model |
Source code in src/bungio/models/base.py
274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | |
process_dict(data, client, *args, **kwargs)
staticmethod
Model specific cleanup
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
The json representation of the model, usually received by bungie |
required |
client
|
'Client'
|
The client obj |
required |
Returns:
| Type | Description |
|---|---|
dict
|
Clean json |
Source code in src/bungio/models/base.py
260 261 262 263 264 265 266 267 268 269 270 271 272 | |
to_dict(_return_to_bungie_case=True)
Convert the model into a dict representation bungie accepts
Returns:
| Type | Description |
|---|---|
dict
|
A dict which can be sent to bungie |
Source code in src/bungio/models/base.py
481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 | |